Server-side CSharp function
ACL
Blip
- CreateBlip
- GetBlipColor
- GetBlipName
- GetBlipPosition
- GetBlipScale
- GetBlipShortRange
- GetBlipSprite
- GetBlipTransparency
- SetBlipColor
- SetBlipName
- SetBlipPosition
- SetBlipScale
- SetBlipShortRange
- SetBlipSprite
- SetBlipTransparency
Chat
Checkpoint
- CreateCheckpoint
- GetCheckpointColor
- GetCheckpointDirection
- GetCheckpointScale
- SetCheckpointColor
- SetCheckpointDirection
- SetCheckpointScale
ClientEvent
- TriggerClientEvent
- TriggerClientEventForAll
- TriggerClientEventToPlayers
- TriggerClientEventInRange
- TriggerClientEventInDimension
ColShape
- Create2DColShape
- Create3DColShape
- CreateCircleColShape
- CreateSphereColShape
- DeleteColShape
- RegisterCustomColShape
Command
Data
- GetEntitySyncedData
- GetWorldSyncedData
- HasEntitySyncedData
- HasWorldSyncedData
- ResetEntitySyncedData
- ResetWorldSyncedData
- SetEntitySyncedData
- SetWorldSyncedData
- GetEntityData
- GetWorldData
- HasEntityData
- HasWorldData
- ResetEntityData
- ResetWorldData
- SetEntityData
- SetWorldData
- GetAllEntityData
Entity
- AttachEntityToEntity
- CreateLoopedParticleEffectOnEntity
- CreateParticleEffectOnEntity
- DeleteEntity
- DetachEntity
- DoesEntityExist
- DoesEntityExistForPlayer
- GetEntityCollisionless
- GetEntityDimension
- GetEntityInvincible
- GetEntityModel
- GetEntityPosition
- GetEntityRotation
- GetEntityType
- IsEntityAttachedToAnything
- IsEntityAttachedToEntity
- MoveEntityPosition
- MoveEntityRotation
- SetEntityCollisionless
- SetEntityDimension
- SetEntityInvincible
- SetEntityPosition
- SetEntityPositionFrozen
- SetEntityRotation
- SetEntityTransparency
Explosion
Marker
- CreateMarker
- GetMarkerBobUpAndDown
- GetMarkerColor
- GetMarkerDirection
- GetMarkerScale
- GetMarkerType
- SetMarkerBobUpAndDown
- SetMarkerColor
- SetMarkerDirection
- SetMarkerScale
- SetMarkerType
Native
- FetchNativeFromPlayer
- SendNativeToAllPlayers
- SendNativeToPlayer
- SendNativeToPlayersInDimension
- SendNativeToPlayersInRange
- SendNativeToPlayersInRangeInDimension
Notification
- SendNotificationToAll
- SendNotificationToPlayer
- SendPictureNotificationToAll
- SendPictureNotificationToPlayer
Object
Particle
- CreateLoopedParticleEffectOnEntity
- CreateLoopedParticleEffectOnPosition
- CreateParticleEffectOnEntity
- CreateParticleEffectOnPosition
Ped
Pickup
Player
- ClearPlayerAccessory
- ClearPlayerTasks
- DetonatePlayerStickies
- DoesEntityExistForPlayer
- DoesPlayerHaveAccessToCommand
- FreezePlayer
- FreezePlayerTime
- GetPlayerAclGroup
- GetPlayerAddress
- GetPlayerAimingPoint
- GetPlayerArmor
- GetPlayerCurrentWeapon
- GetPlayerFromHandle
- GetPlayerFromName
- GetPlayerHealth
- GetPlayerName
- GetPlayerNametagVisible
- GetPlayerPing
- GetPlayerSeatbelt
- GetPlayersInRadiusOfPlayer
- GetPlayersInRadiusOfPosition
- GetPlayerVehicle
- GetPlayerVehicleSeat
- GetPlayerVelocity
- GetPlayerWantedLevel
- GetPlayerWeaponAmmo
- GetPlayerWeaponComponents
- GetPlayerWeapons
- GetPlayerWeaponTint
- GivePlayerWeapon
- GivePlayerWeaponComponent
- HasPlayerGotWeaponComponent
- IsPlayerAiming
- IsPlayerDead
- IsPlayerInAnyVehicle
- IsPlayerInCover
- IsPlayerInFreefall
- IsPlayerLoggedIn
- IsPlayerOnFire
- IsPlayerOnLadder
- IsPlayerParachuting
- IsPlayerReloading
- IsPlayerShooting
- KickPlayer
- PlayPlayerAnimation
- PlayPlayerScenario
- RemoveAllPlayerWeapons
- RemovePlayerWeapon
- RemovePlayerWeaponComponent
- ResetPlayerNametag
- ResetPlayerNametagColor
- SetPlayerAccessory
- SetPlayerArmor
- SetPlayerClothes
- SetPlayerDefaultClothes
- SetPlayerHealth
- SetPlayerIntoVehicle
- SetPlayerName
- SetPlayerNametag
- SetPlayerNametagColor
- SetPlayerNametagVisible
- SetPlayerSeatbelt
- SetPlayerSkin
- SetPlayerTeam
- SetPlayerToSpectatePlayer
- SetPlayerToSpectator
- SetPlayerVelocity
- SetPlayerWantedLevel
- SetPlayerWeaponTint
- StopPlayerAnimation
- UnspectatePlayer
- WarpPlayerOutOfVehicle