PlayerEnterVehicle
This event is triggered when a player is in the car. As of now PlayerEnterVehicle is actually PlayerStartEnterVehicle and is triggered twice when entering a vehicle!
Parameters
- player - player, which sits down (serverside only).
- vehicle - vehicle in which the player sits.
- seat - the place where he sits down. (Currently undefined clientside, use Player::getSeatIsTryingToEnter instead)
Example
This example outputs chat message, when player is in the car.
Server-Side
function playerEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name;
const vehicleID = vehicle.id;
mp.players.broadcast(`${playerName} got into the car with ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
Client-Side
// The player is not emmited client-side assuming it's you
function playerEnterVehicleHandler(vehicle) {
var seat = mp.players.local.getSeatIsTryingToEnter(); //Workaround since seat is currently undefined
mp.gui.chat.push(`You got into the car with ID: ${vehicle.id}. Seat: ${seat}`);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle