PlayerDeath: Difference between revisions

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Line 13: Line 13:
   const deathName = player.name;
   const deathName = player.name;
   const killerName = killer.name;
   const killerName = killer.name;
 
  if(reason == 341774354) {
      mp.players.broadcast(`${deathName} died in a chopper!`);
      return;
  }
   mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
   mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}
}

Revision as of 17:06, 1 March 2018

This event is triggered when a player dies.

Parameters

  • player - player, which died.
  • reason - cause hash of death (list causes: Causes).
  • killer - who killed the player.

Example

This example outputs chat message, when player dies.

Server-Side

function playerDeathHandler(player, reason, killer) {
   const deathName = player.name;
   const killerName = killer.name;
   if(reason == 341774354) {
       mp.players.broadcast(`${deathName} died in a chopper!`);
       return;
   }
   mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}

mp.events.add("playerDeath", playerDeathHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint