PlayerDeath: Difference between revisions
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const deathName = player.name; | const deathName = player.name; | ||
const killerName = killer.name; | const killerName = killer.name; | ||
if(reason == 341774354) { | |||
mp.players.broadcast(`${deathName} died in a chopper!`); | |||
return; | |||
} | |||
mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`); | mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`); | ||
} | } | ||
Revision as of 17:06, 1 March 2018
This event is triggered when a player dies.
Parameters
- player - player, which died.
- reason - cause hash of death (list causes: Causes).
- killer - who killed the player.
Example
This example outputs chat message, when player dies.
Server-Side
function playerDeathHandler(player, reason, killer) {
const deathName = player.name;
const killerName = killer.name;
if(reason == 341774354) {
mp.players.broadcast(`${deathName} died in a chopper!`);
return;
}
mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}
mp.events.add("playerDeath", playerDeathHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle