PlayerDeath: Difference between revisions
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==Parameters== | ==Parameters== | ||
* '''player''' - player, which died. | * '''player''' - player, which died. | ||
* '''reason ''' - cause of death player: | * '''reason ''' - cause of death player('''list causes:''' [[Causes of death| Causes]]). | ||
* '''killer''' - who killed the player. | * '''killer''' - who killed the player. | ||
Revision as of 22:23, 27 January 2018
This event is triggered when a player dies.
Parameters
- player - player, which died.
- reason - cause of death player(list causes: Causes).
- killer - who killed the player.
Example
This example outputs chat message, when player dies.
Server-Side
function playerDeathHandler(player, reason, killer) {
const deathName = player.name;
const killerName = killer.name;
mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}
mp.events.add("playerDeath", playerDeathHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle