PlayerJoin: Difference between revisions
CocaColaBear (talk | contribs) No edit summary |
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==Example== | ==Example== | ||
This example outputs chat message, when player joins to the server. | This example outputs chat message, when player joins to the server. | ||
{{ServerSide}} | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
function playerJoinHandler(player) { | function playerJoinHandler(player) { | ||
| Line 15: | Line 14: | ||
mp.events.add("playerJoin", playerJoinHandler); | mp.events.add("playerJoin", playerJoinHandler); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 14:00, 16 January 2018
This event is triggered when a player joins the server.
Parameters
- player - player which joined the server.
Example
This example outputs chat message, when player joins to the server.
Server-Side
function playerJoinHandler(player) {
console.log(`${player.name} join.`);
}
mp.events.add("playerJoin", playerJoinHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle