PlayerEnterColshape: Difference between revisions

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<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add('playerEnterColshape', (shape_id) => {
mp.events.add('playerEnterColshape', (shape) => {
     mp.game.graphics.notify(`You entered a colshape with id "${shape_id}".`);
     mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`);
});
});
</syntaxhighlight>
</syntaxhighlight>

Revision as of 03:27, 21 December 2017

This event is triggered when a player enters a colshape.

Default dimension for Colshapes is 0, and the player must be in the same dimension than the Colshape for them to collide.

Parameters

  • player - player which entered the colshape
  • shape - the colshape the player entered

Example

Server-Side
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);

function playerEnterColshapeHandler(player, shape) {
  if(shape == someColShape) {
    console.log(`${player.name} entered the colshape`);
  }
}

mp.events.add("playerEnterColshape", playerEnterColshapeHandler);


Client-Side
mp.events.add('playerEnterColshape', (shape) => {
    mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`);
});

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint