PlayerEnterColshape: Difference between revisions
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<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div> | <div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div> | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add('playerEnterColshape', ( | mp.events.add('playerEnterColshape', (shape) => { | ||
mp.game.graphics.notify(`You entered a colshape with id "${ | mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`); | ||
}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 03:27, 21 December 2017
This event is triggered when a player enters a colshape.
Default dimension for Colshapes is 0, and the player must be in the same dimension than the Colshape for them to collide.
Parameters
- player - player which entered the colshape
- shape - the colshape the player entered
Example
Server-Side
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
function playerEnterColshapeHandler(player, shape) {
if(shape == someColShape) {
console.log(`${player.name} entered the colshape`);
}
}
mp.events.add("playerEnterColshape", playerEnterColshapeHandler);
Client-Side
mp.events.add('playerEnterColshape', (shape) => {
mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle