PlayerEnterColshape: Difference between revisions
CocaColaBear (talk | contribs) No edit summary |
|||
| Line 25: | Line 25: | ||
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div> | <div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div> | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
// Create it serverside as follow | |||
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100); | let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100); | ||
// Use this clientside | |||
function playerEnterColshapeHandler(shape) { | function playerEnterColshapeHandler(shape) { | ||
if(shape == someColShape) { | if(shape == someColShape) { | ||
Revision as of 19:47, 19 November 2017
This event is triggered when a player enters a colshape.
Parameters
- player - player which entered the colshape
- shape - the colshape the player entered
Example
Server-Side
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
function playerEnterColshapeHandler(player, shape) {
if(shape == someColShape) {
console.log(`${player.name} entered the colshape`);
}
}
mp.events.add("playerEnterColshape", playerEnterColshapeHandler);
Client-Side
// Create it serverside as follow
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
// Use this clientside
function playerEnterColshapeHandler(shape) {
if(shape == someColShape) {
//Local player entered the colshape
}
}
mp.events.add("playerEnterColshape", playerEnterColshapeHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle