PlayerEnterColshape: Difference between revisions

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<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// Create it serverside as follow
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);


// Use this clientside
function playerEnterColshapeHandler(shape) {
function playerEnterColshapeHandler(shape) {
   if(shape == someColShape) {
   if(shape == someColShape) {

Revision as of 19:47, 19 November 2017

This event is triggered when a player enters a colshape.

Parameters

  • player - player which entered the colshape
  • shape - the colshape the player entered

Example

Server-Side
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);

function playerEnterColshapeHandler(player, shape) {
  if(shape == someColShape) {
    console.log(`${player.name} entered the colshape`);
  }
}

mp.events.add("playerEnterColshape", playerEnterColshapeHandler);


Client-Side
// Create it serverside as follow
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);

// Use this clientside
function playerEnterColshapeHandler(shape) {
  if(shape == someColShape) {
    //Local player entered the colshape
  }
}

mp.events.add("playerEnterColshape", playerEnterColshapeHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint