PlayerChat: Difference between revisions
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<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
let checkChatMessage = (player, text) => { | let checkChatMessage = (player, text) => { | ||
if (player.name === "Modernß" && text == "хай гэрлз") { | |||
player.kick(); | player.kick(); | ||
} | } | ||
}; | }; | ||
mp.events.add( | mp.events.add("playerChat", checkChatMessage); | ||
); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</div> | </div> | ||
Revision as of 20:32, 15 October 2017
This event is triggered when a player send a message in the chat.
Parameters
- player - player, who send message
- text - the text that was sent
Example
This example will kick a player if his nickname is "Modernß" and he types "хай гэрлз" in chat.
Server-Side
let checkChatMessage = (player, text) => {
if (player.name === "Modernß" && text == "хай гэрлз") {
player.kick();
}
};
mp.events.add("playerChat", checkChatMessage);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle