PlayerChat: Difference between revisions

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<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
let checkChatMessage = (player, text) => {
let checkChatMessage = (player, text) => {
let playerNickname = player.name;
if (player.name === "Modernß" && text == "хай гэрлз") {
if ((playerNickname == "Modernß") && (text == "хай гэрлз")) {
player.kick();
player.kick();
}
}
};
};


mp.events.add(
mp.events.add("playerChat", checkChatMessage);
{
"playerChat": checkChatMessage
}
);
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>

Revision as of 20:32, 15 October 2017

This event is triggered when a player send a message in the chat.

Parameters

  • player - player, who send message
  • text - the text that was sent

Example

This example will kick a player if his nickname is "Modernß" and he types "хай гэрлз" in chat.

Server-Side
let checkChatMessage = (player, text) => {
	if (player.name === "Modernß" && text == "хай гэрлз") {
		player.kick();
	}
};

mp.events.add("playerChat", checkChatMessage);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint