Vehicle::setMod: Difference between revisions

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In b944, there are 50 (0 - 49) mod types.<br><br>Sets the vehicle mod.<br>The vehicle must have a mod kit first.<br><br>Any out of range ModIndex is stock.<br><br>#Mod Type<br>Spoilers - 0<br>Front Bumper - 1<br>Rear Bumper - 2<br>Side Skirt - 3<br>Exhaust - 4<br>Frame - 5<br>Grille - 6<br>Hood - 7<br>Fender - 8<br>Right Fender - 9<br>Roof - 10<br>Engine - 11<br>Brakes - 12<br>Transmission - 13<br>Horns - 14 (modIndex from 0 to 51)<br>Suspension - 15<br>Armor - 16<br>Front Wheels - 23<br>Back Wheels - 24 //only for motocycles<br>Plate holders - 25<br>Trim Design - 27<br>Ornaments - 28<br>Dial Design - 30<br>Steering Wheel - 33<br>Shifter Leavers - 34<br>Plaques - 35<br>Hydraulics - 38<br>Livery - 48<br><br>ENUMS: pastebin.com/QzEAn02v
'''[[Vehicle_Mods|Vehicle Mods]]'''
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">vehicle.setMod(modType, modIndex, customTires);</syntaxhighlight>
<syntaxhighlight lang="javascript">vehicle.setMod(modType, modIndex, customTires);</syntaxhighlight>
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</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
[[Vehicle_Mods|Vehicle Mods]]
{{Vehicle_function_c}}
{{Vehicle_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 17:00, 25 September 2017

Vehicle Mods

Syntax

vehicle.setMod(modType, modIndex, customTires);

Required Arguments

  • modType: int
  • modIndex: int
  • customTires: Boolean

Return value

  • Undefined

Example

// todo

See also

Vehicle Mods