PlayerJoin: Difference between revisions

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(Fixed some English, and updated border around Example)
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==Parameters==
==Parameters==
* '''player''' - player, which joined to the server.
* '''player''' - player which joined the server.


==Example==
==Example==
This example outputs chat message, when player joins to the server.
This example outputs chat message, when player joins to the server.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
   function playerJoinHandler(player) {
   function playerJoinHandler(player) {
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   mp.events.add("playerJoin", playerJoinHandler);
   mp.events.add("playerJoin", playerJoinHandler);
</syntaxhighlight>
</syntaxhighlight>
</div>


==See also==
==See also==
[[Category:Player Events API]]
[[Category:Player Events API]]

Revision as of 20:04, 18 September 2017

This event is triggered when a player joins the server.

Parameters

  • player - player which joined the server.

Example

This example outputs chat message, when player joins to the server.

Server-Side
  function playerJoinHandler(player) {
    console.log(player.name + " join.");
  }

  mp.events.add("playerJoin", playerJoinHandler);

See also