Player::call: Difference between revisions

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mp.game.player.setHealthRechargeMultiplier(0); //Disable regeneration
mp.game.player.setHealthRechargeMultiplier(0); //Disable regeneration
let text = `Regeneration disabled. Current health: ${currentHealth}`;
let text = `Regeneration disabled. Current health: ${currentHealth}`;
mp.gui.execute(`chatAPI.push(\`${text}\`)`); //Output text to default chatbox
        mp.gui.chat.push(text); //Output text to default chatbox
};
};



Revision as of 10:43, 28 August 2017

This function call added client-side event for selected player.

Syntax

void player.call(string eventName [, ...args]);

Required Arguments

  • eventName: Event name, what will be called.
  • args: Any arguments, what should be sended to client. Supports strings, numbers and booleans. (Objects and Arrays should be packed to JSON format.)

Example

That's example will call event added on client side for player with ID 1337, disable regeneration health and send number current player health.

Client-Side
let disableRegeneration = (currentHealth) => { //currentHealth - value, what we send from server.
	mp.game.player.setHealthRechargeMultiplier(0); //Disable regeneration
	let text = `Regeneration disabled. Current health: ${currentHealth}`;
        mp.gui.chat.push(text); //Output text to default chatbox
};

mp.events.add('disablePlayerRegeneration', disableRegeneration);


Server-Side
let player = mp.player.at(1337); //Get player by ID
if (player) {
	let playerHealth = player.health;
	player.call(`disablePlayerRegeneration`, playerHealth);
};

See Also