Player::invoke: Difference between revisions

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Line 18: Line 18:
function playerJoinHandle(player)
function playerJoinHandle(player)
{
{
     player.invoke('0xBBAF4B768DDB7572', true) // 0xBBAF4B768DDB7572 - FREEZE_ENTITY_POSITION (1.39)
     player.invoke('0xBBAF4B768DDB7572', player, true) // 0xBBAF4B768DDB7572 - FREEZE_ENTITY_POSITION (1.39)
}
}
mp.events.add('playerJoin', playerJoinHandle)
mp.events.add('playerJoin', playerJoinHandle)

Revision as of 18:34, 24 June 2017

Invokes specified native function

Parameters

  • hash: String
  • args: Any

Syntax

Server-Side
player.invoke(hash, [, ...args])

Example

Server-Side
function playerJoinHandle(player)
{
    player.invoke('0xBBAF4B768DDB7572', player, true) // 0xBBAF4B768DDB7572 - FREEZE_ENTITY_POSITION (1.39)
}
mp.events.add('playerJoin', playerJoinHandle)

See Also