Ui::showLoadingPrompt: Difference between revisions

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This does NOT get called per frame. Call it once to show, then use UI::_REMOVE_LOADING_PROMPT to remove it<br><br>Changes the the above native's (UI::_SET_LOADING_PROMPT_TEXT_ENTRY) spinning circle type.<br><br>Types:<br>enum LoadingPromptTypes<br>{<br> LOADING_PROMPT_LEFT,<br> LOADING_PROMPT_LEFT_2,<br> LOADING_PROMPT_LEFT_3,<br> SAVE_PROMPT_LEFT,<br> LOADING_PROMPT_RIGHT,<br>};
This does NOT get called per frame. Call it once to show, then use UI::_REMOVE_LOADING_PROMPT to remove it<br><br>Changes the the above native's (UI::_SET_LOADING_PROMPT_TEXT_ENTRY) spinning circle type.<br><br>Types:<br>enum LoadingPromptTypes<br>{<br> LOADING_PROMPT_LEFT,<br> LOADING_PROMPT_LEFT_2,<br> LOADING_PROMPT_LEFT_3,<br> SAVE_PROMPT_LEFT,<br> LOADING_PROMPT_RIGHT,<br>};
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">ui.showLoadingPrompt(busySpinnerType);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ui.showLoadingPrompt(busySpinnerType);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''busySpinnerType:''' int
*'''busySpinnerType:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ui_function_c}}
{{Ui_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:34, 6 May 2017

This does NOT get called per frame. Call it once to show, then use UI::_REMOVE_LOADING_PROMPT to remove it

Changes the the above native's (UI::_SET_LOADING_PROMPT_TEXT_ENTRY) spinning circle type.

Types:
enum LoadingPromptTypes
{
LOADING_PROMPT_LEFT,
LOADING_PROMPT_LEFT_2,
LOADING_PROMPT_LEFT_3,
SAVE_PROMPT_LEFT,
LOADING_PROMPT_RIGHT,
};

Syntax

mp.game.ui.showLoadingPrompt(busySpinnerType);

Required Arguments

  • busySpinnerType: int

Return value

  • Undefined

Example

// todo

See also