Ui::setTextEntryForWidth: Difference between revisions

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Used for setting text entry and then getting the text width via _GET_TEXT_SCREEN_WIDTH.<br><br>Example:<br>_SET_TEXT_ENTRY_FOR_WIDTH('NUMBER');<br>ADD_TEXT_COMPONENT_FLOAT(69.420f, 2);<br>FLOAT width = _GET_TEXT_SCREEN_WIDTH(1);<br><br>// YOU CANNOT DRAW TEXT WITH THIS. USE _SET_TEXT_ENTRY FOR THAT
Used for setting text entry and then getting the text width via _GET_TEXT_SCREEN_WIDTH.<br><br>Example:<br>_SET_TEXT_ENTRY_FOR_WIDTH('NUMBER');<br>ADD_TEXT_COMPONENT_FLOAT(69.420f, 2);<br>FLOAT width = _GET_TEXT_SCREEN_WIDTH(1);<br><br>// YOU CANNOT DRAW TEXT WITH THIS. USE _SET_TEXT_ENTRY FOR THAT
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">ui.setTextEntryForWidth(text);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ui.setTextEntryForWidth(text);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''text:''' String
*'''text:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ui_function_c}}
{{Ui_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:33, 6 May 2017

Used for setting text entry and then getting the text width via _GET_TEXT_SCREEN_WIDTH.

Example:
_SET_TEXT_ENTRY_FOR_WIDTH('NUMBER');
ADD_TEXT_COMPONENT_FLOAT(69.420f, 2);
FLOAT width = _GET_TEXT_SCREEN_WIDTH(1);

// YOU CANNOT DRAW TEXT WITH THIS. USE _SET_TEXT_ENTRY FOR THAT

Syntax

mp.game.ui.setTextEntryForWidth(text);

Required Arguments

  • text: String

Return value

  • Undefined

Example

// todo

See also