Ped::setSynchronizedSceneOrigin: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">ped.setSynchronizedSceneOrigin(sceneID, x, y, z, roll, pitch, yaw, p7);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ped.setSynchronizedSceneOrigin(sceneID, x, y, z, roll, pitch, yaw, p7);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''sceneID:''' int
*'''sceneID:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ped_function_c}}
{{Ped_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:29, 6 May 2017

Syntax

mp.game.ped.setSynchronizedSceneOrigin(sceneID, x, y, z, roll, pitch, yaw, p7);

Required Arguments

  • sceneID: int
  • x: float
  • y: float
  • z: float
  • roll: float
  • pitch: float
  • yaw: float
  • p7: Boolean

Return value

  • Undefined

Example

// todo

See also