Object::createPickupRotate: Difference between revisions

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flags:<br>8 (1 &lt;&lt; 3): place on ground<br>512 (1 &lt;&lt; 9): spin around
flags:<br>8 (1 &lt;&lt; 3): place on ground<br>512 (1 &lt;&lt; 9): spin around
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''pickupHash:''' Model hash or name
*'''pickupHash:''' Model hash or name
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Object_function_c}}
{{Object_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:28, 6 May 2017

flags:
8 (1 << 3): place on ground
512 (1 << 9): spin around

Syntax

mp.game.object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash);

Required Arguments

  • pickupHash: Model hash or name
  • posX: float
  • posY: float
  • posZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • flag: int
  • amount: int
  • p9: unknown (to be checked)
  • p10: Boolean
  • modelHash: Model hash or name

Return value

  • Pickup

Example

// todo

See also

  • [[Object::disableGlow|mp.game.object.disableGlow