Object::hasClosestObjectOfTypeBeenBroken: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
Line 1: Line 1:


==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">object.hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.object.hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' float
*'''p0:''' float
Line 13: Line 13:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Object_function_c}}
{{Object_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:28, 6 May 2017

Syntax

mp.game.object.hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5);

Required Arguments

  • p0: float
  • p1: float
  • p2: float
  • p3: float
  • modelHash: Model hash or name
  • p5: unknown (to be checked)

Return value

  • Boolean

Example

// todo

See also

  • [[Object::disableGlow|mp.game.object.disableGlow