Template:Ui functions c: Difference between revisions
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*[[Ui:: | *[[Ui::beginTextCommandBusyspinnerOn|mp.game.ui.beginTextCommandBusyspinnerOn]] | ||
*[[Ui:: | *[[Ui::setLoadingPromptTextEntry|mp.game.ui.setLoadingPromptTextEntry]] | ||
*[[Ui:: | *[[Ui::endTextCommandBusyspinnerOn|mp.game.ui.endTextCommandBusyspinnerOn]] | ||
*[[Ui:: | *[[Ui::showLoadingPrompt|mp.game.ui.showLoadingPrompt]] | ||
*[[Ui:: | *[[Ui::busyspinnerOff|mp.game.ui.busyspinnerOff]] | ||
*[[Ui::preloadBusyspinner|mp.game.ui.preloadBusyspinner]] | |||
*[[Ui::busyspinnerIsOn|mp.game.ui.busyspinnerIsOn]] | |||
*[[Ui::busyspinnerIsDisplaying|mp.game.ui.busyspinnerIsDisplaying]] | |||
*[[Ui::setMouseCursorActiveThisFrame|mp.game.ui.setMouseCursorActiveThisFrame]] | |||
*[[Ui::setMouseCursorSprite|mp.game.ui.setMouseCursorSprite]] | |||
*[[Ui::setCursorSprite|mp.game.ui.setCursorSprite]] | |||
*[[Ui::setMouseCursorVisibleInMenus|mp.game.ui.setMouseCursorVisibleInMenus]] | |||
*[[Ui::thefeedOnlyShowTooltips|mp.game.ui.thefeedOnlyShowTooltips]] | |||
*[[Ui::thefeedSetScriptedMenuHeight|mp.game.ui.thefeedSetScriptedMenuHeight]] | |||
*[[Ui::thefeedDisableLoadingScreenTips|mp.game.ui.thefeedDisableLoadingScreenTips]] | |||
*[[Ui::thefeedHideThisFrame|mp.game.ui.thefeedHideThisFrame]] | |||
*[[Ui::thefeedDisplayLoadingScreenTips|mp.game.ui.thefeedDisplayLoadingScreenTips]] | |||
*[[Ui::thefeedFlushQueue|mp.game.ui.thefeedFlushQueue]] | |||
*[[Ui::thefeedRemoveItem|mp.game.ui.thefeedRemoveItem]] | |||
*[[Ui::removeNotification|mp.game.ui.removeNotification]] | |||
*[[Ui::thefeedForceRenderOn|mp.game.ui.thefeedForceRenderOn]] | |||
*[[Ui::thefeedForceRenderOff|mp.game.ui.thefeedForceRenderOff]] | |||
*[[Ui::thefeedPause|mp.game.ui.thefeedPause]] | |||
*[[Ui::thefeedResume|mp.game.ui.thefeedResume]] | |||
*[[Ui::thefeedIsPaused|mp.game.ui.thefeedIsPaused]] | |||
*[[Ui::thefeedSpsExtendWidescreenOn|mp.game.ui.thefeedSpsExtendWidescreenOn]] | |||
*[[Ui::thefeedSpsExtendWidescreenOff|mp.game.ui.thefeedSpsExtendWidescreenOff]] | |||
*[[Ui::thefeedGetFirstVisibleDeleteRemaining|mp.game.ui.thefeedGetFirstVisibleDeleteRemaining]] | |||
*[[Ui::thefeedCommentTeleportPoolOn|mp.game.ui.thefeedCommentTeleportPoolOn]] | |||
*[[Ui::thefeedCommentTeleportPoolOff|mp.game.ui.thefeedCommentTeleportPoolOff]] | |||
*[[Ui::thefeedSetNextPostBackgroundColor|mp.game.ui.thefeedSetNextPostBackgroundColor]] | |||
*[[Ui::thefeedSetAnimpostfxColor|mp.game.ui.thefeedSetAnimpostfxColor]] | |||
*[[Ui::setNotificationFlashColor|mp.game.ui.setNotificationFlashColor]] | |||
*[[Ui::thefeedSetAnimpostfxCount|mp.game.ui.thefeedSetAnimpostfxCount]] | |||
*[[Ui::thefeedSetAnimpostfxSound|mp.game.ui.thefeedSetAnimpostfxSound]] | |||
*[[Ui::thefeedResetAllParameters|mp.game.ui.thefeedResetAllParameters]] | |||
*[[Ui::thefeedFreezeNextPost|mp.game.ui.thefeedFreezeNextPost]] | |||
*[[Ui::thefeedClearFrozenPost|mp.game.ui.thefeedClearFrozenPost]] | |||
*[[Ui::thefeedSetFlushAnimpostfx|mp.game.ui.thefeedSetFlushAnimpostfx]] | |||
*[[Ui::thefeedAddTxdRef|mp.game.ui.thefeedAddTxdRef]] | |||
*[[Ui::beginTextCommandThefeedPost|mp.game.ui.beginTextCommandThefeedPost]] | |||
*[[Ui::setNotificationTextEntry|mp.game.ui.setNotificationTextEntry]] | |||
*[[Ui::endTextCommandThefeedPostStats|mp.game.ui.endTextCommandThefeedPostStats]] | |||
*[[Ui::endTextCommandThefeedPostMessagetext|mp.game.ui.endTextCommandThefeedPostMessagetext]] | |||
*[[Ui::setNotificationMessage|mp.game.ui.setNotificationMessage]] | |||
*[[Ui::endTextCommandThefeedPostMessagetextGxtEntry|mp.game.ui.endTextCommandThefeedPostMessagetextGxtEntry]] | |||
*[[Ui::endTextCommandThefeedPostMessagetextTu|mp.game.ui.endTextCommandThefeedPostMessagetextTu]] | |||
*[[Ui::endTextCommandThefeedPostMessagetextWithCrewTag|mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTag]] | |||
*[[Ui::setNotificationMessageClanTag|mp.game.ui.setNotificationMessageClanTag]] | |||
*[[Ui::endTextCommandThefeedPostMessagetextWithCrewTagAndAdditionalIcon|mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTagAndAdditionalIcon]] | |||
*[[Ui::setNotificationMessageClanTag2|mp.game.ui.setNotificationMessageClanTag2]] | |||
*[[Ui::endTextCommandThefeedPostTicker|mp.game.ui.endTextCommandThefeedPostTicker]] | |||
*[[Ui::drawNotification|mp.game.ui.drawNotification]] | |||
*[[Ui::endTextCommandThefeedPostTickerForced|mp.game.ui.endTextCommandThefeedPostTickerForced]] | |||
*[[Ui::drawNotification2|mp.game.ui.drawNotification2]] | |||
*[[Ui::endTextCommandThefeedPostTickerWithTokens|mp.game.ui.endTextCommandThefeedPostTickerWithTokens]] | |||
*[[Ui::drawNotification3|mp.game.ui.drawNotification3]] | |||
*[[Ui::endTextCommandThefeedPostAward|mp.game.ui.endTextCommandThefeedPostAward]] | |||
*[[Ui::endTextCommandThefeedPostCrewtag|mp.game.ui.endTextCommandThefeedPostCrewtag]] | |||
*[[Ui::endTextCommandThefeedPostCrewtagWithGameName|mp.game.ui.endTextCommandThefeedPostCrewtagWithGameName]] | |||
*[[Ui::endTextCommandThefeedPostUnlock|mp.game.ui.endTextCommandThefeedPostUnlock]] | |||
*[[Ui::endTextCommandThefeedPostUnlockTu|mp.game.ui.endTextCommandThefeedPostUnlockTu]] | |||
*[[Ui::endTextCommandThefeedPostUnlockTuWithColor|mp.game.ui.endTextCommandThefeedPostUnlockTuWithColor]] | |||
*[[Ui::endTextCommandThefeedPostMpticker|mp.game.ui.endTextCommandThefeedPostMpticker]] | |||
*[[Ui::drawNotification4|mp.game.ui.drawNotification4]] | |||
*[[Ui::endTextCommandThefeedPostCrewRankup|mp.game.ui.endTextCommandThefeedPostCrewRankup]] | |||
*[[Ui::endTextCommandThefeedPostVersusTu|mp.game.ui.endTextCommandThefeedPostVersusTu]] | |||
*[[Ui::endTextCommandThefeedPostReplayIcon|mp.game.ui.endTextCommandThefeedPostReplayIcon]] | |||
*[[Ui::endTextCommandThefeedPostReplayInput|mp.game.ui.endTextCommandThefeedPostReplayInput]] | |||
*[[Ui::beginTextCommandPrint|mp.game.ui.beginTextCommandPrint]] | |||
*[[Ui::setTextEntry2|mp.game.ui.setTextEntry2]] | |||
*[[Ui::endTextCommandPrint|mp.game.ui.endTextCommandPrint]] | |||
*[[Ui::drawSubtitleTimed|mp.game.ui.drawSubtitleTimed]] | |||
*[[Ui::beginTextCommandIsMessageDisplayed|mp.game.ui.beginTextCommandIsMessageDisplayed]] | |||
*[[Ui::endTextCommandIsMessageDisplayed|mp.game.ui.endTextCommandIsMessageDisplayed]] | |||
*[[Ui::beginTextCommandDisplayText|mp.game.ui.beginTextCommandDisplayText]] | |||
*[[Ui::setTextEntry|mp.game.ui.setTextEntry]] | |||
*[[Ui::endTextCommandDisplayText|mp.game.ui.endTextCommandDisplayText]] | |||
*[[Ui::drawText|mp.game.ui.drawText]] | |||
*[[Ui::beginTextCommandGetWidth|mp.game.ui.beginTextCommandGetWidth]] | |||
*[[Ui::setTextEntryForWidth|mp.game.ui.setTextEntryForWidth]] | |||
*[[Ui::endTextCommandGetWidth|mp.game.ui.endTextCommandGetWidth]] | |||
*[[Ui::getTextScreenWidth|mp.game.ui.getTextScreenWidth]] | |||
*[[Ui::beginTextCommandLineCount|mp.game.ui.beginTextCommandLineCount]] | |||
*[[Ui::setTextGxtEntry|mp.game.ui.setTextGxtEntry]] | |||
*[[Ui::endTextCommandLineCount|mp.game.ui.endTextCommandLineCount]] | |||
*[[Ui::beginTextCommandDisplayHelp|mp.game.ui.beginTextCommandDisplayHelp]] | |||
*[[Ui::setTextComponentFormat|mp.game.ui.setTextComponentFormat]] | |||
*[[Ui::endTextCommandDisplayHelp|mp.game.ui.endTextCommandDisplayHelp]] | |||
*[[Ui::displayHelpTextFromStringLabel|mp.game.ui.displayHelpTextFromStringLabel]] | |||
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|mp.game.ui.beginTextCommandIsThisHelpMessageBeingDisplayed]] | |||
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|mp.game.ui.endTextCommandIsThisHelpMessageBeingDisplayed]] | |||
*[[Ui::beginTextCommandSetBlipName|mp.game.ui.beginTextCommandSetBlipName]] | |||
*[[Ui::endTextCommandSetBlipName|mp.game.ui.endTextCommandSetBlipName]] | |||
*[[Ui::beginTextCommandObjective|mp.game.ui.beginTextCommandObjective]] | |||
*[[Ui::endTextCommandObjective|mp.game.ui.endTextCommandObjective]] | |||
*[[Ui::beginTextCommandClearPrint|mp.game.ui.beginTextCommandClearPrint]] | |||
*[[Ui::endTextCommandClearPrint|mp.game.ui.endTextCommandClearPrint]] | |||
*[[Ui::beginTextCommandOverrideButtonText|mp.game.ui.beginTextCommandOverrideButtonText]] | |||
*[[Ui::endTextCommandOverrideButtonText|mp.game.ui.endTextCommandOverrideButtonText]] | |||
*[[Ui::addTextComponentInteger|mp.game.ui.addTextComponentInteger]] | |||
*[[Ui::addTextComponentFloat|mp.game.ui.addTextComponentFloat]] | *[[Ui::addTextComponentFloat|mp.game.ui.addTextComponentFloat]] | ||
*[[Ui:: | *[[Ui::addTextComponentSubstringTextLabel|mp.game.ui.addTextComponentSubstringTextLabel]] | ||
*[[Ui::addTextComponentItemString|mp.game.ui.addTextComponentItemString]] | *[[Ui::addTextComponentItemString|mp.game.ui.addTextComponentItemString]] | ||
*[[Ui:: | *[[Ui::addTextComponentSubstringTextLabelHashKey|mp.game.ui.addTextComponentSubstringTextLabelHashKey]] | ||
*[[Ui::addTextComponentSubstringLocalized|mp.game.ui.addTextComponentSubstringLocalized]] | *[[Ui::addTextComponentSubstringLocalized|mp.game.ui.addTextComponentSubstringLocalized]] | ||
*[[Ui::addTextComponentSubstringBlipName|mp.game.ui.addTextComponentSubstringBlipName]] | |||
*[[Ui::addTextComponentSubstringPlayerName|mp.game.ui.addTextComponentSubstringPlayerName]] | *[[Ui::addTextComponentSubstringPlayerName|mp.game.ui.addTextComponentSubstringPlayerName]] | ||
*[[Ui::addTextComponentSubstringTime|mp.game.ui.addTextComponentSubstringTime]] | *[[Ui::addTextComponentSubstringTime|mp.game.ui.addTextComponentSubstringTime]] | ||
*[[Ui::addTextComponentFormattedInteger|mp.game.ui.addTextComponentFormattedInteger]] | |||
*[[Ui::addTextComponentSubstringCash|mp.game.ui.addTextComponentSubstringCash]] | |||
*[[Ui::addTextComponentSubstringPhoneNumber|mp.game.ui.addTextComponentSubstringPhoneNumber]] | |||
*[[Ui::addTextComponentSubstringWebsite|mp.game.ui.addTextComponentSubstringWebsite]] | *[[Ui::addTextComponentSubstringWebsite|mp.game.ui.addTextComponentSubstringWebsite]] | ||
*[[Ui:: | *[[Ui::addTextComponentSubstringKeyboardDisplay|mp.game.ui.addTextComponentSubstringKeyboardDisplay]] | ||
*[[Ui:: | *[[Ui::setColourOfNextTextComponent|mp.game.ui.setColourOfNextTextComponent]] | ||
*[[Ui::getTextSubstring|mp.game.ui.getTextSubstring]] | |||
*[[Ui::getTextSubstringSafe|mp.game.ui.getTextSubstringSafe]] | |||
*[[Ui::getTextSubstringSlice|mp.game.ui.getTextSubstringSlice]] | |||
*[[Ui::getLabelText|mp.game.ui.getLabelText]] | |||
*[[Ui::clearPrints|mp.game.ui.clearPrints]] | |||
*[[Ui::clearBrief|mp.game.ui.clearBrief]] | |||
*[[Ui::clearAllHelpMessages|mp.game.ui.clearAllHelpMessages]] | |||
*[[Ui::clearThisPrint|mp.game.ui.clearThisPrint]] | |||
*[[Ui::clearSmallPrints|mp.game.ui.clearSmallPrints]] | |||
*[[Ui::doesTextBlockExist|mp.game.ui.doesTextBlockExist]] | |||
*[[Ui::requestAdditionalText|mp.game.ui.requestAdditionalText]] | |||
*[[Ui::requestAdditionalTextForDlc|mp.game.ui.requestAdditionalTextForDlc]] | |||
*[[Ui::requestAdditionalText2|mp.game.ui.requestAdditionalText2]] | |||
*[[Ui::hasAdditionalTextLoaded|mp.game.ui.hasAdditionalTextLoaded]] | |||
*[[Ui::clearAdditionalText|mp.game.ui.clearAdditionalText]] | *[[Ui::clearAdditionalText|mp.game.ui.clearAdditionalText]] | ||
*[[Ui:: | *[[Ui::isStreamingAdditionalText|mp.game.ui.isStreamingAdditionalText]] | ||
*[[Ui:: | *[[Ui::hasThisAdditionalTextLoaded|mp.game.ui.hasThisAdditionalTextLoaded]] | ||
*[[Ui:: | *[[Ui::isMessageBeingDisplayed|mp.game.ui.isMessageBeingDisplayed]] | ||
*[[Ui:: | *[[Ui::doesTextLabelExist|mp.game.ui.doesTextLabelExist]] | ||
*[[Ui:: | *[[Ui::getLengthOfStringWithThisTextLabel|mp.game.ui.getLengthOfStringWithThisTextLabel]] | ||
*[[Ui:: | *[[Ui::getLengthOfLiteralString|mp.game.ui.getLengthOfLiteralString]] | ||
*[[Ui:: | *[[Ui::getLengthOfLiteralStringInBytes|mp.game.ui.getLengthOfLiteralStringInBytes]] | ||
*[[Ui:: | *[[Ui::getStreetNameFromHashKey|mp.game.ui.getStreetNameFromHashKey]] | ||
*[[Ui::isPreferenceSwitchedOn|mp.game.ui.isPreferenceSwitchedOn]] | |||
*[[Ui::isRadarPreferenceSwitchedOn|mp.game.ui.isRadarPreferenceSwitchedOn]] | |||
*[[Ui::isSubtitlePreferenceSwitchedOn|mp.game.ui.isSubtitlePreferenceSwitchedOn]] | |||
*[[Ui::display|mp.game.ui.display]] | |||
*[[Ui::displayHud|mp.game.ui.displayHud]] | *[[Ui::displayHud|mp.game.ui.displayHud]] | ||
*[[Ui::displayWhenDeadThisFrame|mp.game.ui.displayWhenDeadThisFrame]] | |||
*[[Ui::displayWhenPausedThisFrame|mp.game.ui.displayWhenPausedThisFrame]] | |||
*[[Ui::displayRadar|mp.game.ui.displayRadar]] | *[[Ui::displayRadar|mp.game.ui.displayRadar]] | ||
*[[Ui:: | *[[Ui::isHidden|mp.game.ui.isHidden]] | ||
*[[Ui:: | *[[Ui::isRadarHidden|mp.game.ui.isRadarHidden]] | ||
*[[Ui:: | *[[Ui::isMinimapRendering|mp.game.ui.isMinimapRendering]] | ||
*[[Ui:: | *[[Ui::setBlipRoute|mp.game.ui.setBlipRoute]] | ||
*[[Ui:: | *[[Ui::clearAllBlipRoutes|mp.game.ui.clearAllBlipRoutes]] | ||
*[[Ui:: | *[[Ui::setBlipRouteColour|mp.game.ui.setBlipRouteColour]] | ||
*[[Ui:: | *[[Ui::addNextMessageToPreviousBriefs|mp.game.ui.addNextMessageToPreviousBriefs]] | ||
*[[Ui:: | *[[Ui::setRadarZoomPrecise|mp.game.ui.setRadarZoomPrecise]] | ||
*[[Ui:: | *[[Ui::respondingAsTemp|mp.game.ui.respondingAsTemp]] | ||
*[[Ui::setRadarZoom|mp.game.ui.setRadarZoom]] | |||
*[[Ui::setRadarZoomToBlip|mp.game.ui.setRadarZoomToBlip]] | |||
*[[Ui::setRadarZoomToDistance|mp.game.ui.setRadarZoomToDistance]] | |||
*[[Ui::setRadarZoomLevelThisFrame|mp.game.ui.setRadarZoomLevelThisFrame]] | |||
*[[Ui::getColour|mp.game.ui.getColour]] | |||
*[[Ui::getHudColour|mp.game.ui.getHudColour]] | |||
*[[Ui::setScriptVariableColour|mp.game.ui.setScriptVariableColour]] | |||
*[[Ui::setScriptVariable2Colour|mp.game.ui.setScriptVariable2Colour]] | |||
*[[Ui::replaceColour|mp.game.ui.replaceColour]] | |||
*[[Ui::replaceColourWithRgba|mp.game.ui.replaceColourWithRgba]] | |||
*[[Ui::setHudColour|mp.game.ui.setHudColour]] | |||
*[[Ui::setAbilityBarVisibilityInMultiplayer|mp.game.ui.setAbilityBarVisibilityInMultiplayer]] | |||
*[[Ui::setAllowAbilityBarInMultiplayer|mp.game.ui.setAllowAbilityBarInMultiplayer]] | |||
*[[Ui::flashAbilityBar|mp.game.ui.flashAbilityBar]] | *[[Ui::flashAbilityBar|mp.game.ui.flashAbilityBar]] | ||
*[[Ui::setAbilityBarValue|mp.game.ui.setAbilityBarValue]] | |||
*[[Ui::flashWantedDisplay|mp.game.ui.flashWantedDisplay]] | *[[Ui::flashWantedDisplay|mp.game.ui.flashWantedDisplay]] | ||
*[[Ui:: | *[[Ui::getRenderedCharacterHeight|mp.game.ui.getRenderedCharacterHeight]] | ||
*[[Ui::getTextScaleHeight|mp.game.ui.getTextScaleHeight]] | *[[Ui::getTextScaleHeight|mp.game.ui.getTextScaleHeight]] | ||
*[[Ui:: | *[[Ui::setTextScale|mp.game.ui.setTextScale]] | ||
*[[Ui:: | *[[Ui::setTextColour|mp.game.ui.setTextColour]] | ||
*[[Ui:: | *[[Ui::setTextCentre|mp.game.ui.setTextCentre]] | ||
*[[Ui:: | *[[Ui::setTextRightJustify|mp.game.ui.setTextRightJustify]] | ||
*[[Ui:: | *[[Ui::setTextJustification|mp.game.ui.setTextJustification]] | ||
*[[Ui:: | *[[Ui::setTextWrap|mp.game.ui.setTextWrap]] | ||
*[[Ui:: | *[[Ui::setTextLeading|mp.game.ui.setTextLeading]] | ||
*[[Ui:: | *[[Ui::setTextProportional|mp.game.ui.setTextProportional]] | ||
*[[Ui:: | *[[Ui::setTextFont|mp.game.ui.setTextFont]] | ||
*[[Ui:: | *[[Ui::setTextDropShadow|mp.game.ui.setTextDropShadow]] | ||
*[[Ui:: | *[[Ui::setTextDropshadow|mp.game.ui.setTextDropshadow]] | ||
*[[Ui:: | *[[Ui::setTextOutline|mp.game.ui.setTextOutline]] | ||
*[[Ui:: | *[[Ui::setTextEdge|mp.game.ui.setTextEdge]] | ||
*[[Ui::setTextRenderId|mp.game.ui.setTextRenderId]] | |||
*[[Ui::getDefaultScriptRendertargetRenderId|mp.game.ui.getDefaultScriptRendertargetRenderId]] | |||
*[[Ui::registerNamedRendertarget|mp.game.ui.registerNamedRendertarget]] | |||
*[[Ui::isNamedRendertargetRegistered|mp.game.ui.isNamedRendertargetRegistered]] | *[[Ui::isNamedRendertargetRegistered|mp.game.ui.isNamedRendertargetRegistered]] | ||
*[[Ui:: | *[[Ui::releaseNamedRendertarget|mp.game.ui.releaseNamedRendertarget]] | ||
*[[Ui::linkNamedRendertarget|mp.game.ui.linkNamedRendertarget]] | *[[Ui::linkNamedRendertarget|mp.game.ui.linkNamedRendertarget]] | ||
*[[Ui:: | *[[Ui::getNamedRendertargetRenderId|mp.game.ui.getNamedRendertargetRenderId]] | ||
*[[Ui:: | *[[Ui::isNamedRendertargetLinked|mp.game.ui.isNamedRendertargetLinked]] | ||
*[[Ui:: | *[[Ui::clearHelp|mp.game.ui.clearHelp]] | ||
*[[Ui:: | *[[Ui::isHelpMessageOnScreen|mp.game.ui.isHelpMessageOnScreen]] | ||
*[[Ui:: | *[[Ui::isHelpMessageBeingDisplayed|mp.game.ui.isHelpMessageBeingDisplayed]] | ||
*[[Ui::isHelpMessageFadingOut|mp.game.ui.isHelpMessageFadingOut]] | |||
*[[Ui::setHelpMessageTextStyle|mp.game.ui.setHelpMessageTextStyle]] | |||
*[[Ui::getStandardBlipEnumId|mp.game.ui.getStandardBlipEnumId]] | |||
*[[Ui::getWaypointBlipEnumId|mp.game.ui.getWaypointBlipEnumId]] | |||
*[[Ui::getNumberOfActiveBlips|mp.game.ui.getNumberOfActiveBlips]] | |||
*[[Ui::getNextBlipInfoId|mp.game.ui.getNextBlipInfoId]] | |||
*[[Ui::getFirstBlipInfoId|mp.game.ui.getFirstBlipInfoId]] | |||
*[[Ui::getClosestBlipOfType|mp.game.ui.getClosestBlipOfType]] | |||
*[[Ui::getBlipInfoIdCoord|mp.game.ui.getBlipInfoIdCoord]] | |||
*[[Ui::getBlipInfoIdDisplay|mp.game.ui.getBlipInfoIdDisplay]] | |||
*[[Ui::getBlipInfoIdType|mp.game.ui.getBlipInfoIdType]] | |||
*[[Ui::getBlipInfoIdEntityIndex|mp.game.ui.getBlipInfoIdEntityIndex]] | |||
*[[Ui::getBlipInfoIdPickupIndex|mp.game.ui.getBlipInfoIdPickupIndex]] | |||
*[[Ui::getBlipFromEntity|mp.game.ui.getBlipFromEntity]] | |||
*[[Ui::addBlipForRadius|mp.game.ui.addBlipForRadius]] | |||
*[[Ui::addBlipForArea|mp.game.ui.addBlipForArea]] | |||
*[[Ui::addBlipForEntity|mp.game.ui.addBlipForEntity]] | |||
*[[Ui::addBlipForPickup|mp.game.ui.addBlipForPickup]] | |||
*[[Ui::addBlipForCoord|mp.game.ui.addBlipForCoord]] | |||
*[[Ui::triggerSonarBlip|mp.game.ui.triggerSonarBlip]] | |||
*[[Ui::allowSonarBlips|mp.game.ui.allowSonarBlips]] | |||
*[[Ui::setBlipCoords|mp.game.ui.setBlipCoords]] | |||
*[[Ui::getBlipCoords|mp.game.ui.getBlipCoords]] | |||
*[[Ui::setBlipSprite|mp.game.ui.setBlipSprite]] | |||
*[[Ui::getBlipSprite|mp.game.ui.getBlipSprite]] | |||
*[[Ui::setBlipNameFromTextFile|mp.game.ui.setBlipNameFromTextFile]] | |||
*[[Ui::setBlipNameToPlayerName|mp.game.ui.setBlipNameToPlayerName]] | |||
*[[Ui::setBlipAlpha|mp.game.ui.setBlipAlpha]] | |||
*[[Ui::getBlipAlpha|mp.game.ui.getBlipAlpha]] | |||
*[[Ui::setBlipFade|mp.game.ui.setBlipFade]] | |||
*[[Ui::getBlipFadeStatus|mp.game.ui.getBlipFadeStatus]] | |||
*[[Ui::setBlipRotation|mp.game.ui.setBlipRotation]] | |||
*[[Ui::setBlipSquaredRotation|mp.game.ui.setBlipSquaredRotation]] | |||
*[[Ui::getBlipRotation|mp.game.ui.getBlipRotation]] | |||
*[[Ui::setBlipFlashTimer|mp.game.ui.setBlipFlashTimer]] | |||
*[[Ui::setBlipFlashInterval|mp.game.ui.setBlipFlashInterval]] | |||
*[[Ui::setBlipColour|mp.game.ui.setBlipColour]] | |||
*[[Ui::setBlipSecondaryColour|mp.game.ui.setBlipSecondaryColour]] | |||
*[[Ui::getBlipColour|mp.game.ui.getBlipColour]] | |||
*[[Ui::isBlipShortRange|mp.game.ui.isBlipShortRange]] | |||
*[[Ui::isBlipOnMinimap|mp.game.ui.isBlipOnMinimap]] | |||
*[[Ui::doesBlipHaveGpsRoute|mp.game.ui.doesBlipHaveGpsRoute]] | |||
*[[Ui::setBlipHiddenOnLegend|mp.game.ui.setBlipHiddenOnLegend]] | |||
*[[Ui::setBlipHighDetail|mp.game.ui.setBlipHighDetail]] | |||
*[[Ui::setBlipAsMissionCreatorBlip|mp.game.ui.setBlipAsMissionCreatorBlip]] | |||
*[[Ui::isMissionCreatorBlip|mp.game.ui.isMissionCreatorBlip]] | |||
*[[Ui::getNewSelectedMissionCreatorBlip|mp.game.ui.getNewSelectedMissionCreatorBlip]] | |||
*[[Ui::isHoveringOverMissionCreatorBlip|mp.game.ui.isHoveringOverMissionCreatorBlip]] | |||
*[[Ui::showStartMissionInstructionalButton|mp.game.ui.showStartMissionInstructionalButton]] | |||
*[[Ui::setBlipFlashes|mp.game.ui.setBlipFlashes]] | |||
*[[Ui::setBlipFlashesAlternate|mp.game.ui.setBlipFlashesAlternate]] | |||
*[[Ui::isBlipFlashing|mp.game.ui.isBlipFlashing]] | |||
*[[Ui::setBlipAsShortRange|mp.game.ui.setBlipAsShortRange]] | |||
*[[Ui::setBlipScale|mp.game.ui.setBlipScale]] | |||
*[[Ui::setBlipScaleTransformation|mp.game.ui.setBlipScaleTransformation]] | |||
*[[Ui::setBlipPriority|mp.game.ui.setBlipPriority]] | |||
*[[Ui::setBlipDisplay|mp.game.ui.setBlipDisplay]] | |||
*[[Ui::setBlipCategory|mp.game.ui.setBlipCategory]] | |||
*[[Ui::removeBlip|mp.game.ui.removeBlip]] | *[[Ui::removeBlip|mp.game.ui.removeBlip]] | ||
*[[Ui:: | *[[Ui::setBlipAsFriendly|mp.game.ui.setBlipAsFriendly]] | ||
*[[Ui:: | *[[Ui::pulseBlip|mp.game.ui.pulseBlip]] | ||
*[[Ui:: | *[[Ui::showNumberOnBlip|mp.game.ui.showNumberOnBlip]] | ||
*[[Ui:: | *[[Ui::hideNumberOnBlip|mp.game.ui.hideNumberOnBlip]] | ||
*[[Ui:: | *[[Ui::showHeightOnBlip|mp.game.ui.showHeightOnBlip]] | ||
*[[Ui:: | *[[Ui::showTickOnBlip|mp.game.ui.showTickOnBlip]] | ||
*[[Ui:: | *[[Ui::showHeadingIndicatorOnBlip|mp.game.ui.showHeadingIndicatorOnBlip]] | ||
*[[Ui:: | *[[Ui::showOutlineIndicatorOnBlip|mp.game.ui.showOutlineIndicatorOnBlip]] | ||
*[[Ui:: | *[[Ui::showFriendIndicatorOnBlip|mp.game.ui.showFriendIndicatorOnBlip]] | ||
*[[Ui:: | *[[Ui::showCrewIndicatorOnBlip|mp.game.ui.showCrewIndicatorOnBlip]] | ||
*[[Ui::setBlipDisplayIndicatorOnBlip|mp.game.ui.setBlipDisplayIndicatorOnBlip]] | |||
*[[Ui::setBlipAsMinimalOnEdge|mp.game.ui.setBlipAsMinimalOnEdge]] | |||
*[[Ui::setRadiusBlipEdge|mp.game.ui.setRadiusBlipEdge]] | |||
*[[Ui::doesBlipExist|mp.game.ui.doesBlipExist]] | |||
*[[Ui::setWaypointOff|mp.game.ui.setWaypointOff]] | |||
*[[Ui::deleteWaypoint|mp.game.ui.deleteWaypoint]] | |||
*[[Ui::refreshWaypoint|mp.game.ui.refreshWaypoint]] | |||
*[[Ui::isWaypointActive|mp.game.ui.isWaypointActive]] | |||
*[[Ui::setNewWaypoint|mp.game.ui.setNewWaypoint]] | |||
*[[Ui::setBlipBright|mp.game.ui.setBlipBright]] | |||
*[[Ui::setBlipShowCone|mp.game.ui.setBlipShowCone]] | |||
*[[Ui::setMinimapComponent|mp.game.ui.setMinimapComponent]] | |||
*[[Ui::setMinimapSonarEnabled|mp.game.ui.setMinimapSonarEnabled]] | |||
*[[Ui::showSigninUi|mp.game.ui.showSigninUi]] | |||
*[[Ui::getMainPlayerBlipId|mp.game.ui.getMainPlayerBlipId]] | |||
*[[Ui::hideLoadingOnFadeThisFrame|mp.game.ui.hideLoadingOnFadeThisFrame]] | |||
*[[Ui::setRadarAsInteriorThisFrame|mp.game.ui.setRadarAsInteriorThisFrame]] | |||
*[[Ui::setInteriorZoomLevelIncreased|mp.game.ui.setInteriorZoomLevelIncreased]] | |||
*[[Ui::setInteriorZoomLevelDecreased|mp.game.ui.setInteriorZoomLevelDecreased]] | |||
*[[Ui::setRadarAsExteriorThisFrame|mp.game.ui.setRadarAsExteriorThisFrame]] | |||
*[[Ui::setPlayerBlipPositionThisFrame|mp.game.ui.setPlayerBlipPositionThisFrame]] | |||
*[[Ui::isMinimapInInterior|mp.game.ui.isMinimapInInterior]] | |||
*[[Ui::hideMinimapExteriorMapThisFrame|mp.game.ui.hideMinimapExteriorMapThisFrame]] | |||
*[[Ui::hideMinimapInteriorMapThisFrame|mp.game.ui.hideMinimapInteriorMapThisFrame]] | |||
*[[Ui::setToggleMinimapHeistIsland|mp.game.ui.setToggleMinimapHeistIsland]] | |||
*[[Ui::dontTiltMinimapThisFrame|mp.game.ui.dontTiltMinimapThisFrame]] | |||
*[[Ui::setWidescreenFormat|mp.game.ui.setWidescreenFormat]] | |||
*[[Ui::displayAreaName|mp.game.ui.displayAreaName]] | |||
*[[Ui::displayCash|mp.game.ui.displayCash]] | |||
*[[Ui::setPlayerCashChange|mp.game.ui.setPlayerCashChange]] | |||
*[[Ui::displayAmmoThisFrame|mp.game.ui.displayAmmoThisFrame]] | |||
*[[Ui::displaySniperScopeThisFrame|mp.game.ui.displaySniperScopeThisFrame]] | |||
*[[Ui::hideAndRadarThisFrame|mp.game.ui.hideAndRadarThisFrame]] | |||
*[[Ui::setMultiplayerWalletCash|mp.game.ui.setMultiplayerWalletCash]] | |||
*[[Ui::removeMultiplayerWalletCash|mp.game.ui.removeMultiplayerWalletCash]] | |||
*[[Ui::setMultiplayerBankCash|mp.game.ui.setMultiplayerBankCash]] | |||
*[[Ui::removeMultiplayerBankCash|mp.game.ui.removeMultiplayerBankCash]] | |||
*[[Ui::setMultiplayerCash|mp.game.ui.setMultiplayerCash]] | |||
*[[Ui::setMultiplayerHudCash|mp.game.ui.setMultiplayerHudCash]] | |||
*[[Ui::removeMultiplayerCash|mp.game.ui.removeMultiplayerCash]] | |||
*[[Ui::hideHelpTextThisFrame|mp.game.ui.hideHelpTextThisFrame]] | |||
*[[Ui::displayHelpTextThisFrame|mp.game.ui.displayHelpTextThisFrame]] | |||
*[[Ui::forceWeaponWheel|mp.game.ui.forceWeaponWheel]] | |||
*[[Ui::showWeaponWheel|mp.game.ui.showWeaponWheel]] | |||
*[[Ui::displayLoadingScreenTips|mp.game.ui.displayLoadingScreenTips]] | |||
*[[Ui::weaponWheelIgnoreSelection|mp.game.ui.weaponWheelIgnoreSelection]] | |||
*[[Ui::weaponWheelGetSelectedHash|mp.game.ui.weaponWheelGetSelectedHash]] | |||
*[[Ui::setWeaponWheelTopSlot|mp.game.ui.setWeaponWheelTopSlot]] | |||
*[[Ui::weaponWheelGetSlotHash|mp.game.ui.weaponWheelGetSlotHash]] | |||
*[[Ui::weaponWheelIgnoreControlInput|mp.game.ui.weaponWheelIgnoreControlInput]] | |||
*[[Ui::setGpsFlags|mp.game.ui.setGpsFlags]] | *[[Ui::setGpsFlags|mp.game.ui.setGpsFlags]] | ||
*[[Ui::clearGpsFlags|mp.game.ui.clearGpsFlags]] | |||
*[[Ui::setRaceTrackRender|mp.game.ui.setRaceTrackRender]] | |||
*[[Ui::clearGpsRaceTrack|mp.game.ui.clearGpsRaceTrack]] | |||
*[[Ui::startGpsCustomRoute|mp.game.ui.startGpsCustomRoute]] | |||
*[[Ui::addPointToGpsCustomRoute|mp.game.ui.addPointToGpsCustomRoute]] | |||
*[[Ui::setGpsCustomRouteRender|mp.game.ui.setGpsCustomRouteRender]] | |||
*[[Ui::clearGpsCustomRoute|mp.game.ui.clearGpsCustomRoute]] | |||
*[[Ui::startGpsMultiRoute|mp.game.ui.startGpsMultiRoute]] | |||
*[[Ui::addPointToGpsMultiRoute|mp.game.ui.addPointToGpsMultiRoute]] | |||
*[[Ui::setGpsMultiRouteRender|mp.game.ui.setGpsMultiRouteRender]] | |||
*[[Ui::clearGpsMultiRoute|mp.game.ui.clearGpsMultiRoute]] | |||
*[[Ui::clearGpsPlayerWaypoint|mp.game.ui.clearGpsPlayerWaypoint]] | |||
*[[Ui::setGpsFlashes|mp.game.ui.setGpsFlashes]] | *[[Ui::setGpsFlashes|mp.game.ui.setGpsFlashes]] | ||
*[[Ui:: | *[[Ui::setMainPlayerBlipColour|mp.game.ui.setMainPlayerBlipColour]] | ||
*[[Ui:: | *[[Ui::flashMinimapDisplay|mp.game.ui.flashMinimapDisplay]] | ||
*[[Ui:: | *[[Ui::flashMinimapDisplayWithColor|mp.game.ui.flashMinimapDisplayWithColor]] | ||
*[[Ui:: | *[[Ui::toggleStealthRadar|mp.game.ui.toggleStealthRadar]] | ||
*[[Ui:: | *[[Ui::setMinimapInSpectatorMode|mp.game.ui.setMinimapInSpectatorMode]] | ||
*[[Ui:: | *[[Ui::keyHudColour|mp.game.ui.keyHudColour]] | ||
*[[Ui:: | *[[Ui::setMissionName|mp.game.ui.setMissionName]] | ||
*[[Ui::setMissionName2|mp.game.ui.setMissionName2]] | |||
*[[Ui::setMinimapBlockWaypoint|mp.game.ui.setMinimapBlockWaypoint]] | *[[Ui::setMinimapBlockWaypoint|mp.game.ui.setMinimapBlockWaypoint]] | ||
*[[Ui:: | *[[Ui::setMinimapInPrologue|mp.game.ui.setMinimapInPrologue]] | ||
*[[Ui:: | *[[Ui::setMinimapVisible|mp.game.ui.setMinimapVisible]] | ||
*[[Ui::setMinimapHideFow|mp.game.ui.setMinimapHideFow]] | |||
*[[Ui::setMinimapRevealed|mp.game.ui.setMinimapRevealed]] | *[[Ui::setMinimapRevealed|mp.game.ui.setMinimapRevealed]] | ||
*[[Ui:: | *[[Ui::getMinimapFowDiscoveryRatio|mp.game.ui.getMinimapFowDiscoveryRatio]] | ||
*[[Ui:: | *[[Ui::getMinimapFowCoordinateIsRevealed|mp.game.ui.getMinimapFowCoordinateIsRevealed]] | ||
*[[Ui:: | *[[Ui::isMinimapAreaRevealed|mp.game.ui.isMinimapAreaRevealed]] | ||
*[[Ui:: | *[[Ui::setMinimapFowRevealCoordinate|mp.game.ui.setMinimapFowRevealCoordinate]] | ||
*[[Ui:: | *[[Ui::setMinimapGolfCourse|mp.game.ui.setMinimapGolfCourse]] | ||
*[[Ui:: | *[[Ui::setMinimapGolfCourseOff|mp.game.ui.setMinimapGolfCourseOff]] | ||
*[[Ui:: | *[[Ui::lockMinimapAngle|mp.game.ui.lockMinimapAngle]] | ||
*[[Ui:: | *[[Ui::unlockMinimapAngle|mp.game.ui.unlockMinimapAngle]] | ||
*[[Ui:: | *[[Ui::lockMinimapPosition|mp.game.ui.lockMinimapPosition]] | ||
*[[Ui:: | *[[Ui::unlockMinimapPosition|mp.game.ui.unlockMinimapPosition]] | ||
*[[Ui:: | *[[Ui::setMinimapAltitudeIndicatorLevel|mp.game.ui.setMinimapAltitudeIndicatorLevel]] | ||
*[[Ui:: | *[[Ui::setMinimapAttitudeIndicatorLevel|mp.game.ui.setMinimapAttitudeIndicatorLevel]] | ||
*[[Ui:: | *[[Ui::setHealthDisplayValues|mp.game.ui.setHealthDisplayValues]] | ||
*[[Ui::setMaxHealthDisplay|mp.game.ui.setMaxHealthDisplay]] | |||
*[[Ui::setMaxArmourDisplay|mp.game.ui.setMaxArmourDisplay]] | |||
*[[Ui::setBigmapActive|mp.game.ui.setBigmapActive]] | |||
*[[Ui::setRadarBigmapEnabled|mp.game.ui.setRadarBigmapEnabled]] | *[[Ui::setRadarBigmapEnabled|mp.game.ui.setRadarBigmapEnabled]] | ||
*[[Ui:: | *[[Ui::isComponentActive|mp.game.ui.isComponentActive]] | ||
*[[Ui:: | *[[Ui::isHudComponentActive|mp.game.ui.isHudComponentActive]] | ||
*[[Ui:: | *[[Ui::isScriptedComponentActive|mp.game.ui.isScriptedComponentActive]] | ||
*[[Ui:: | *[[Ui::isScriptedHudComponentActive|mp.game.ui.isScriptedHudComponentActive]] | ||
*[[Ui:: | *[[Ui::hideScriptedComponentThisFrame|mp.game.ui.hideScriptedComponentThisFrame]] | ||
*[[Ui:: | *[[Ui::hideScriptedHudComponentThisFrame|mp.game.ui.hideScriptedHudComponentThisFrame]] | ||
*[[Ui:: | *[[Ui::showScriptedComponentThisFrame|mp.game.ui.showScriptedComponentThisFrame]] | ||
*[[Ui:: | *[[Ui::isScriptedComponentHiddenThisFrame|mp.game.ui.isScriptedComponentHiddenThisFrame]] | ||
*[[Ui:: | *[[Ui::hideComponentThisFrame|mp.game.ui.hideComponentThisFrame]] | ||
*[[Ui:: | *[[Ui::hideHudComponentThisFrame|mp.game.ui.hideHudComponentThisFrame]] | ||
*[[Ui:: | *[[Ui::showComponentThisFrame|mp.game.ui.showComponentThisFrame]] | ||
*[[Ui:: | *[[Ui::showHudComponentThisFrame|mp.game.ui.showHudComponentThisFrame]] | ||
*[[Ui:: | *[[Ui::hideAreaAndVehicleNameThisFrame|mp.game.ui.hideAreaAndVehicleNameThisFrame]] | ||
*[[Ui:: | *[[Ui::resetReticuleValues|mp.game.ui.resetReticuleValues]] | ||
*[[Ui:: | *[[Ui::resetComponentValues|mp.game.ui.resetComponentValues]] | ||
*[[Ui:: | *[[Ui::resetHudComponentValues|mp.game.ui.resetHudComponentValues]] | ||
*[[Ui:: | *[[Ui::setComponentPosition|mp.game.ui.setComponentPosition]] | ||
*[[Ui:: | *[[Ui::setHudComponentPosition|mp.game.ui.setHudComponentPosition]] | ||
*[[Ui:: | *[[Ui::getComponentPosition|mp.game.ui.getComponentPosition]] | ||
*[[Ui:: | *[[Ui::getHudComponentPosition|mp.game.ui.getHudComponentPosition]] | ||
*[[Ui:: | *[[Ui::clearReminderMessage|mp.game.ui.clearReminderMessage]] | ||
*[[Ui::getScreenPositionFromWorldPosition|mp.game.ui.getScreenPositionFromWorldPosition]] | |||
*[[Ui::openReportugcMenu|mp.game.ui.openReportugcMenu]] | |||
*[[Ui::forceCloseReportugcMenu|mp.game.ui.forceCloseReportugcMenu]] | |||
*[[Ui::isReportugcMenuOpen|mp.game.ui.isReportugcMenuOpen]] | |||
*[[Ui::isFloatingHelpTextOnScreen|mp.game.ui.isFloatingHelpTextOnScreen]] | |||
*[[Ui::setFloatingHelpTextScreenPosition|mp.game.ui.setFloatingHelpTextScreenPosition]] | |||
*[[Ui::setFloatingHelpTextWorldPosition|mp.game.ui.setFloatingHelpTextWorldPosition]] | |||
*[[Ui::setFloatingHelpTextToEntity|mp.game.ui.setFloatingHelpTextToEntity]] | |||
*[[Ui::setFloatingHelpTextStyle|mp.game.ui.setFloatingHelpTextStyle]] | |||
*[[Ui::clearFloatingHelp|mp.game.ui.clearFloatingHelp]] | |||
*[[Ui::createMpGamerTagWithCrewColor|mp.game.ui.createMpGamerTagWithCrewColor]] | |||
*[[Ui::isMpGamerTagMovieActive|mp.game.ui.isMpGamerTagMovieActive]] | |||
*[[Ui::createFakeMpGamerTag|mp.game.ui.createFakeMpGamerTag]] | |||
*[[Ui::removeMpGamerTag|mp.game.ui.removeMpGamerTag]] | |||
*[[Ui::isMpGamerTagActive|mp.game.ui.isMpGamerTagActive]] | |||
*[[Ui::hasHeadDisplayLoaded|mp.game.ui.hasHeadDisplayLoaded]] | |||
*[[Ui::isMpGamerTagFree|mp.game.ui.isMpGamerTagFree]] | |||
*[[Ui::addTrevorRandomModifier|mp.game.ui.addTrevorRandomModifier]] | |||
*[[Ui::setMpGamerTagVisibility|mp.game.ui.setMpGamerTagVisibility]] | |||
*[[Ui::setHeadDisplayFlag|mp.game.ui.setHeadDisplayFlag]] | |||
*[[Ui::setMpGamerTagEnabled|mp.game.ui.setMpGamerTagEnabled]] | |||
*[[Ui::setMpGamerTagIcons|mp.game.ui.setMpGamerTagIcons]] | |||
*[[Ui::setMpGamerHealthBarDisplay|mp.game.ui.setMpGamerHealthBarDisplay]] | |||
*[[Ui::setMpGamerHealthBarMax|mp.game.ui.setMpGamerHealthBarMax]] | |||
*[[Ui::setMpGamerTagColour|mp.game.ui.setMpGamerTagColour]] | |||
*[[Ui::setMpGamerTagHealthBarColour|mp.game.ui.setMpGamerTagHealthBarColour]] | |||
*[[Ui::setMpGamerTagAlpha|mp.game.ui.setMpGamerTagAlpha]] | |||
*[[Ui::setMpGamerTagWantedLevel|mp.game.ui.setMpGamerTagWantedLevel]] | |||
*[[Ui::setHeadDisplayWanted|mp.game.ui.setHeadDisplayWanted]] | |||
*[[Ui::setMpGamerTagUnk|mp.game.ui.setMpGamerTagUnk]] | |||
*[[Ui::setMpGamerTagName|mp.game.ui.setMpGamerTagName]] | |||
*[[Ui::setHeadDisplayString|mp.game.ui.setHeadDisplayString]] | |||
*[[Ui::isValidMpGamerTagMovie|mp.game.ui.isValidMpGamerTagMovie]] | |||
*[[Ui::setMpGamerTagBigText|mp.game.ui.setMpGamerTagBigText]] | |||
*[[Ui::getCurrentWebpageId|mp.game.ui.getCurrentWebpageId]] | |||
*[[Ui::getCurrentWebsiteId|mp.game.ui.getCurrentWebsiteId]] | |||
*[[Ui::getGlobalActionscriptFlag|mp.game.ui.getGlobalActionscriptFlag]] | |||
*[[Ui::resetGlobalActionscriptFlag|mp.game.ui.resetGlobalActionscriptFlag]] | |||
*[[Ui::isWarningMessageActive2|mp.game.ui.isWarningMessageActive2]] | |||
*[[Ui::setWarningMessage|mp.game.ui.setWarningMessage]] | |||
*[[Ui::setWarningMessageWithHeader|mp.game.ui.setWarningMessageWithHeader]] | |||
*[[Ui::setWarningMessage2|mp.game.ui.setWarningMessage2]] | *[[Ui::setWarningMessage2|mp.game.ui.setWarningMessage2]] | ||
*[[Ui::setWarningMessageWithHeaderAndSubstringFlags|mp.game.ui.setWarningMessageWithHeaderAndSubstringFlags]] | |||
*[[Ui::setWarningMessage3|mp.game.ui.setWarningMessage3]] | *[[Ui::setWarningMessage3|mp.game.ui.setWarningMessage3]] | ||
*[[Ui:: | *[[Ui::setWarningMessageWithHeaderUnk|mp.game.ui.setWarningMessageWithHeaderUnk]] | ||
*[[Ui:: | *[[Ui::setWarningMessageWithAlert|mp.game.ui.setWarningMessageWithAlert]] | ||
*[[Ui:: | *[[Ui::getWarningMessageTitleHash|mp.game.ui.getWarningMessageTitleHash]] | ||
*[[Ui:: | *[[Ui::setWarningMessageListRow|mp.game.ui.setWarningMessageListRow]] | ||
*[[Ui:: | *[[Ui::removeWarningMessageListItems|mp.game.ui.removeWarningMessageListItems]] | ||
*[[Ui:: | *[[Ui::isWarningMessageActive|mp.game.ui.isWarningMessageActive]] | ||
*[[Ui::clearDynamicPauseMenuErrorMessage|mp.game.ui.clearDynamicPauseMenuErrorMessage]] | |||
*[[Ui::customMinimapSetActive|mp.game.ui.customMinimapSetActive]] | |||
*[[Ui::customMinimapSetBlipObject|mp.game.ui.customMinimapSetBlipObject]] | |||
*[[Ui::customMinimapCreateBlip|mp.game.ui.customMinimapCreateBlip]] | |||
*[[Ui::customMinimapClearBlips|mp.game.ui.customMinimapClearBlips]] | |||
*[[Ui::forceSonarBlipsThisFrame|mp.game.ui.forceSonarBlipsThisFrame]] | |||
*[[Ui::getNorthRadarBlip|mp.game.ui.getNorthRadarBlip]] | |||
*[[Ui::displayPlayerNameTagsOnBlips|mp.game.ui.displayPlayerNameTagsOnBlips]] | |||
*[[Ui::activateFrontendMenu|mp.game.ui.activateFrontendMenu]] | |||
*[[Ui::restartFrontendMenu|mp.game.ui.restartFrontendMenu]] | |||
*[[Ui::getCurrentFrontendMenuVersion|mp.game.ui.getCurrentFrontendMenuVersion]] | |||
*[[Ui::setPauseMenuActive|mp.game.ui.setPauseMenuActive]] | |||
*[[Ui::disableFrontendThisFrame|mp.game.ui.disableFrontendThisFrame]] | |||
*[[Ui::suppressFrontendRenderingThisFrame|mp.game.ui.suppressFrontendRenderingThisFrame]] | |||
*[[Ui::allowPauseMenuWhenDeadThisFrame|mp.game.ui.allowPauseMenuWhenDeadThisFrame]] | |||
*[[Ui::setFrontendActive|mp.game.ui.setFrontendActive]] | |||
*[[Ui::isPauseMenuActive|mp.game.ui.isPauseMenuActive]] | |||
*[[Ui::getPauseMenuState|mp.game.ui.getPauseMenuState]] | |||
*[[Ui::isPauseMenuRestarting|mp.game.ui.isPauseMenuRestarting]] | |||
*[[Ui::logDebugInfo|mp.game.ui.logDebugInfo]] | |||
*[[Ui::pauseMenuActivateContext|mp.game.ui.pauseMenuActivateContext]] | |||
*[[Ui::pauseMenuDeactivateContext|mp.game.ui.pauseMenuDeactivateContext]] | |||
*[[Ui::objectDecalToggle|mp.game.ui.objectDecalToggle]] | |||
*[[Ui::pauseMenuIsContextActive|mp.game.ui.pauseMenuIsContextActive]] | |||
*[[Ui::pauseMenuIsContextMenuActive|mp.game.ui.pauseMenuIsContextMenuActive]] | |||
*[[Ui::pauseMenuSetBusySpinner|mp.game.ui.pauseMenuSetBusySpinner]] | |||
*[[Ui::isFrontendReadyForControl|mp.game.ui.isFrontendReadyForControl]] | |||
*[[Ui::takeControlOfFrontend|mp.game.ui.takeControlOfFrontend]] | |||
*[[Ui::releaseControlOfFrontend|mp.game.ui.releaseControlOfFrontend]] | |||
*[[Ui::isNavigatingMenuContent|mp.game.ui.isNavigatingMenuContent]] | |||
*[[Ui::getPauseMenuSelection|mp.game.ui.getPauseMenuSelection]] | |||
*[[Ui::getPauseMenuSelectionData|mp.game.ui.getPauseMenuSelectionData]] | |||
*[[Ui::getMenuPedIntStat|mp.game.ui.getMenuPedIntStat]] | |||
*[[Ui::setUseridsUihidden|mp.game.ui.setUseridsUihidden]] | |||
*[[Ui::getMenuPedMaskedIntStat|mp.game.ui.getMenuPedMaskedIntStat]] | |||
*[[Ui::getMenuPedFloatStat|mp.game.ui.getMenuPedFloatStat]] | |||
*[[Ui::getMenuPedBoolStat|mp.game.ui.getMenuPedBoolStat]] | |||
*[[Ui::clearPedInPauseMenu|mp.game.ui.clearPedInPauseMenu]] | |||
*[[Ui::givePedToPauseMenu|mp.game.ui.givePedToPauseMenu]] | |||
*[[Ui::setPauseMenuPedLighting|mp.game.ui.setPauseMenuPedLighting]] | |||
*[[Ui::setPauseMenuPedSleepState|mp.game.ui.setPauseMenuPedSleepState]] | |||
*[[Ui::openOnlinePoliciesMenu|mp.game.ui.openOnlinePoliciesMenu]] | |||
*[[Ui::isOnlinePoliciesMenuActive|mp.game.ui.isOnlinePoliciesMenuActive]] | |||
*[[Ui::openSocialClubMenu|mp.game.ui.openSocialClubMenu]] | |||
*[[Ui::closeSocialClubMenu|mp.game.ui.closeSocialClubMenu]] | |||
*[[Ui::setSocialClubTour|mp.game.ui.setSocialClubTour]] | |||
*[[Ui::isSocialClubActive|mp.game.ui.isSocialClubActive]] | |||
*[[Ui::forceCloseTextInputBox|mp.game.ui.forceCloseTextInputBox]] | |||
*[[Ui::overrideMultiplayerChatPrefix|mp.game.ui.overrideMultiplayerChatPrefix]] | |||
*[[Ui::isMultiplayerChatActive|mp.game.ui.isMultiplayerChatActive]] | |||
*[[Ui::closeMultiplayerChat|mp.game.ui.closeMultiplayerChat]] | |||
*[[Ui::overrideMultiplayerChatColour|mp.game.ui.overrideMultiplayerChatColour]] | |||
*[[Ui::setTextChatUnk|mp.game.ui.setTextChatUnk]] | |||
*[[Ui::flagPlayerContextInTournament|mp.game.ui.flagPlayerContextInTournament]] | |||
*[[Ui::setPedHasAiBlip|mp.game.ui.setPedHasAiBlip]] | |||
*[[Ui::setPedHasAiBlipWithColor|mp.game.ui.setPedHasAiBlipWithColor]] | |||
*[[Ui::doesPedHaveAiBlip|mp.game.ui.doesPedHaveAiBlip]] | |||
*[[Ui::setPedAiBlipGangId|mp.game.ui.setPedAiBlipGangId]] | |||
*[[Ui::setPedAiBlipHasCone|mp.game.ui.setPedAiBlipHasCone]] | |||
*[[Ui::hideSpecialAbilityLockonOperation|mp.game.ui.hideSpecialAbilityLockonOperation]] | |||
*[[Ui::setPedAiBlipForcedOn|mp.game.ui.setPedAiBlipForcedOn]] | |||
*[[Ui::setPedAiBlipNoticeRange|mp.game.ui.setPedAiBlipNoticeRange]] | |||
*[[Ui::setPedAiBlipSprite|mp.game.ui.setPedAiBlipSprite]] | |||
*[[Ui::getAiBlip2|mp.game.ui.getAiBlip2]] | |||
*[[Ui::getAiBlip|mp.game.ui.getAiBlip]] | |||
*[[Ui::hasDirectorModeBeenTriggered|mp.game.ui.hasDirectorModeBeenTriggered]] | |||
*[[Ui::setDirectorModeClearTriggeredFlag|mp.game.ui.setDirectorModeClearTriggeredFlag]] | |||
*[[Ui::setPlayerIsInDirectorMode|mp.game.ui.setPlayerIsInDirectorMode]] | |||
*[[Ui::getMinimapComponentValues|mp.game.ui.getMinimapComponentValues]] | |||
*[[Ui::setMinimapComponentValues|mp.game.ui.setMinimapComponentValues]] | |||
*[[Ui::resetMinimapComponentValues|mp.game.ui.resetMinimapComponentValues]] | |||
*[[Ui::getCurrentAreaNameString|mp.game.ui.getCurrentAreaNameString]] | |||
*[[Ui::getCurrentAreaNameLabel|mp.game.ui.getCurrentAreaNameLabel]] | |||
*[[Ui::getCurrentAreaNameHash|mp.game.ui.getCurrentAreaNameHash]] | |||
*[[Ui::getCurrentStreetNameString|mp.game.ui.getCurrentStreetNameString]] | |||
*[[Ui::getCurrentStreetNameHash|mp.game.ui.getCurrentStreetNameHash]] | |||
*[[Ui::setShowHudComponentsThisFrameBatch|mp.game.ui.setShowHudComponentsThisFrameBatch]] | |||
*[[Ui::applyShowHudComponentsThisFrameBatch|mp.game.ui.applyShowHudComponentsThisFrameBatch]] | |||
*[[Ui::enableDeathbloodSeethrough|mp.game.ui.enableDeathbloodSeethrough]] | |||
*[[Ui::endTextComponent|mp.game.ui.endTextComponent]] | |||
Revision as of 19:59, 5 May 2024
- mp.game.ui.beginTextCommandBusyspinnerOn
- mp.game.ui.setLoadingPromptTextEntry
- mp.game.ui.endTextCommandBusyspinnerOn
- mp.game.ui.showLoadingPrompt
- mp.game.ui.busyspinnerOff
- mp.game.ui.preloadBusyspinner
- mp.game.ui.busyspinnerIsOn
- mp.game.ui.busyspinnerIsDisplaying
- mp.game.ui.setMouseCursorActiveThisFrame
- mp.game.ui.setMouseCursorSprite
- mp.game.ui.setCursorSprite
- mp.game.ui.setMouseCursorVisibleInMenus
- mp.game.ui.thefeedOnlyShowTooltips
- mp.game.ui.thefeedSetScriptedMenuHeight
- mp.game.ui.thefeedDisableLoadingScreenTips
- mp.game.ui.thefeedHideThisFrame
- mp.game.ui.thefeedDisplayLoadingScreenTips
- mp.game.ui.thefeedFlushQueue
- mp.game.ui.thefeedRemoveItem
- mp.game.ui.removeNotification
- mp.game.ui.thefeedForceRenderOn
- mp.game.ui.thefeedForceRenderOff
- mp.game.ui.thefeedPause
- mp.game.ui.thefeedResume
- mp.game.ui.thefeedIsPaused
- mp.game.ui.thefeedSpsExtendWidescreenOn
- mp.game.ui.thefeedSpsExtendWidescreenOff
- mp.game.ui.thefeedGetFirstVisibleDeleteRemaining
- mp.game.ui.thefeedCommentTeleportPoolOn
- mp.game.ui.thefeedCommentTeleportPoolOff
- mp.game.ui.thefeedSetNextPostBackgroundColor
- mp.game.ui.thefeedSetAnimpostfxColor
- mp.game.ui.setNotificationFlashColor
- mp.game.ui.thefeedSetAnimpostfxCount
- mp.game.ui.thefeedSetAnimpostfxSound
- mp.game.ui.thefeedResetAllParameters
- mp.game.ui.thefeedFreezeNextPost
- mp.game.ui.thefeedClearFrozenPost
- mp.game.ui.thefeedSetFlushAnimpostfx
- mp.game.ui.thefeedAddTxdRef
- mp.game.ui.beginTextCommandThefeedPost
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- mp.game.ui.setNotificationMessage
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- mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTag
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- mp.game.ui.drawNotification
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- mp.game.ui.endTextCommandThefeedPostMpticker
- mp.game.ui.drawNotification4
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- mp.game.ui.endTextCommandThefeedPostVersusTu
- mp.game.ui.endTextCommandThefeedPostReplayIcon
- mp.game.ui.endTextCommandThefeedPostReplayInput
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- mp.game.ui.beginTextCommandSetBlipName
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- mp.game.ui.beginTextCommandClearPrint
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- mp.game.ui.addTextComponentSubstringTextLabelHashKey
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- mp.game.ui.addTextComponentSubstringBlipName
- mp.game.ui.addTextComponentSubstringPlayerName
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- mp.game.ui.addTextComponentSubstringKeyboardDisplay
- mp.game.ui.setColourOfNextTextComponent
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- mp.game.ui.getLabelText
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- mp.game.ui.clearBrief
- mp.game.ui.clearAllHelpMessages
- mp.game.ui.clearThisPrint
- mp.game.ui.clearSmallPrints
- mp.game.ui.doesTextBlockExist
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- mp.game.ui.requestAdditionalTextForDlc
- mp.game.ui.requestAdditionalText2
- mp.game.ui.hasAdditionalTextLoaded
- mp.game.ui.clearAdditionalText
- mp.game.ui.isStreamingAdditionalText
- mp.game.ui.hasThisAdditionalTextLoaded
- mp.game.ui.isMessageBeingDisplayed
- mp.game.ui.doesTextLabelExist
- mp.game.ui.getLengthOfStringWithThisTextLabel
- mp.game.ui.getLengthOfLiteralString
- mp.game.ui.getLengthOfLiteralStringInBytes
- mp.game.ui.getStreetNameFromHashKey
- mp.game.ui.isPreferenceSwitchedOn
- mp.game.ui.isRadarPreferenceSwitchedOn
- mp.game.ui.isSubtitlePreferenceSwitchedOn
- mp.game.ui.display
- mp.game.ui.displayHud
- mp.game.ui.displayWhenDeadThisFrame
- mp.game.ui.displayWhenPausedThisFrame
- mp.game.ui.displayRadar
- mp.game.ui.isHidden
- mp.game.ui.isRadarHidden
- mp.game.ui.isMinimapRendering
- mp.game.ui.setBlipRoute
- mp.game.ui.clearAllBlipRoutes
- mp.game.ui.setBlipRouteColour
- mp.game.ui.addNextMessageToPreviousBriefs
- mp.game.ui.setRadarZoomPrecise
- mp.game.ui.respondingAsTemp
- mp.game.ui.setRadarZoom
- mp.game.ui.setRadarZoomToBlip
- mp.game.ui.setRadarZoomToDistance
- mp.game.ui.setRadarZoomLevelThisFrame
- mp.game.ui.getColour
- mp.game.ui.getHudColour
- mp.game.ui.setScriptVariableColour
- mp.game.ui.setScriptVariable2Colour
- mp.game.ui.replaceColour
- mp.game.ui.replaceColourWithRgba
- mp.game.ui.setHudColour
- mp.game.ui.setAbilityBarVisibilityInMultiplayer
- mp.game.ui.setAllowAbilityBarInMultiplayer
- mp.game.ui.flashAbilityBar
- mp.game.ui.setAbilityBarValue
- mp.game.ui.flashWantedDisplay
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- mp.game.ui.getTextScaleHeight
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- mp.game.ui.setTextCentre
- mp.game.ui.setTextRightJustify
- mp.game.ui.setTextJustification
- mp.game.ui.setTextWrap
- mp.game.ui.setTextLeading
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- mp.game.ui.setTextFont
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- mp.game.ui.setTextDropshadow
- mp.game.ui.setTextOutline
- mp.game.ui.setTextEdge
- mp.game.ui.setTextRenderId
- mp.game.ui.getDefaultScriptRendertargetRenderId
- mp.game.ui.registerNamedRendertarget
- mp.game.ui.isNamedRendertargetRegistered
- mp.game.ui.releaseNamedRendertarget
- mp.game.ui.linkNamedRendertarget
- mp.game.ui.getNamedRendertargetRenderId
- mp.game.ui.isNamedRendertargetLinked
- mp.game.ui.clearHelp
- mp.game.ui.isHelpMessageOnScreen
- mp.game.ui.isHelpMessageBeingDisplayed
- mp.game.ui.isHelpMessageFadingOut
- mp.game.ui.setHelpMessageTextStyle
- mp.game.ui.getStandardBlipEnumId
- mp.game.ui.getWaypointBlipEnumId
- mp.game.ui.getNumberOfActiveBlips
- mp.game.ui.getNextBlipInfoId
- mp.game.ui.getFirstBlipInfoId
- mp.game.ui.getClosestBlipOfType
- mp.game.ui.getBlipInfoIdCoord
- mp.game.ui.getBlipInfoIdDisplay
- mp.game.ui.getBlipInfoIdType
- mp.game.ui.getBlipInfoIdEntityIndex
- mp.game.ui.getBlipInfoIdPickupIndex
- mp.game.ui.getBlipFromEntity
- mp.game.ui.addBlipForRadius
- mp.game.ui.addBlipForArea
- mp.game.ui.addBlipForEntity
- mp.game.ui.addBlipForPickup
- mp.game.ui.addBlipForCoord
- mp.game.ui.triggerSonarBlip
- mp.game.ui.allowSonarBlips
- mp.game.ui.setBlipCoords
- mp.game.ui.getBlipCoords
- mp.game.ui.setBlipSprite
- mp.game.ui.getBlipSprite
- mp.game.ui.setBlipNameFromTextFile
- mp.game.ui.setBlipNameToPlayerName
- mp.game.ui.setBlipAlpha
- mp.game.ui.getBlipAlpha
- mp.game.ui.setBlipFade
- mp.game.ui.getBlipFadeStatus
- mp.game.ui.setBlipRotation
- mp.game.ui.setBlipSquaredRotation
- mp.game.ui.getBlipRotation
- mp.game.ui.setBlipFlashTimer
- mp.game.ui.setBlipFlashInterval
- mp.game.ui.setBlipColour
- mp.game.ui.setBlipSecondaryColour
- mp.game.ui.getBlipColour
- mp.game.ui.isBlipShortRange
- mp.game.ui.isBlipOnMinimap
- mp.game.ui.doesBlipHaveGpsRoute
- mp.game.ui.setBlipHiddenOnLegend
- mp.game.ui.setBlipHighDetail
- mp.game.ui.setBlipAsMissionCreatorBlip
- mp.game.ui.isMissionCreatorBlip
- mp.game.ui.getNewSelectedMissionCreatorBlip
- mp.game.ui.isHoveringOverMissionCreatorBlip
- mp.game.ui.showStartMissionInstructionalButton
- mp.game.ui.setBlipFlashes
- mp.game.ui.setBlipFlashesAlternate
- mp.game.ui.isBlipFlashing
- mp.game.ui.setBlipAsShortRange
- mp.game.ui.setBlipScale
- mp.game.ui.setBlipScaleTransformation
- mp.game.ui.setBlipPriority
- mp.game.ui.setBlipDisplay
- mp.game.ui.setBlipCategory
- mp.game.ui.removeBlip
- mp.game.ui.setBlipAsFriendly
- mp.game.ui.pulseBlip
- mp.game.ui.showNumberOnBlip
- mp.game.ui.hideNumberOnBlip
- mp.game.ui.showHeightOnBlip
- mp.game.ui.showTickOnBlip
- mp.game.ui.showHeadingIndicatorOnBlip
- mp.game.ui.showOutlineIndicatorOnBlip
- mp.game.ui.showFriendIndicatorOnBlip
- mp.game.ui.showCrewIndicatorOnBlip
- mp.game.ui.setBlipDisplayIndicatorOnBlip
- mp.game.ui.setBlipAsMinimalOnEdge
- mp.game.ui.setRadiusBlipEdge
- mp.game.ui.doesBlipExist
- mp.game.ui.setWaypointOff
- mp.game.ui.deleteWaypoint
- mp.game.ui.refreshWaypoint
- mp.game.ui.isWaypointActive
- mp.game.ui.setNewWaypoint
- mp.game.ui.setBlipBright
- mp.game.ui.setBlipShowCone
- mp.game.ui.setMinimapComponent
- mp.game.ui.setMinimapSonarEnabled
- mp.game.ui.showSigninUi
- mp.game.ui.getMainPlayerBlipId
- mp.game.ui.hideLoadingOnFadeThisFrame
- mp.game.ui.setRadarAsInteriorThisFrame
- mp.game.ui.setInteriorZoomLevelIncreased
- mp.game.ui.setInteriorZoomLevelDecreased
- mp.game.ui.setRadarAsExteriorThisFrame
- mp.game.ui.setPlayerBlipPositionThisFrame
- mp.game.ui.isMinimapInInterior
- mp.game.ui.hideMinimapExteriorMapThisFrame
- mp.game.ui.hideMinimapInteriorMapThisFrame
- mp.game.ui.setToggleMinimapHeistIsland
- mp.game.ui.dontTiltMinimapThisFrame
- mp.game.ui.setWidescreenFormat
- mp.game.ui.displayAreaName
- mp.game.ui.displayCash
- mp.game.ui.setPlayerCashChange
- mp.game.ui.displayAmmoThisFrame
- mp.game.ui.displaySniperScopeThisFrame
- mp.game.ui.hideAndRadarThisFrame
- mp.game.ui.setMultiplayerWalletCash
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- mp.game.ui.setMultiplayerBankCash
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- mp.game.ui.setMultiplayerCash
- mp.game.ui.setMultiplayerHudCash
- mp.game.ui.removeMultiplayerCash
- mp.game.ui.hideHelpTextThisFrame
- mp.game.ui.displayHelpTextThisFrame
- mp.game.ui.forceWeaponWheel
- mp.game.ui.showWeaponWheel
- mp.game.ui.displayLoadingScreenTips
- mp.game.ui.weaponWheelIgnoreSelection
- mp.game.ui.weaponWheelGetSelectedHash
- mp.game.ui.setWeaponWheelTopSlot
- mp.game.ui.weaponWheelGetSlotHash
- mp.game.ui.weaponWheelIgnoreControlInput
- mp.game.ui.setGpsFlags
- mp.game.ui.clearGpsFlags
- mp.game.ui.setRaceTrackRender
- mp.game.ui.clearGpsRaceTrack
- mp.game.ui.startGpsCustomRoute
- mp.game.ui.addPointToGpsCustomRoute
- mp.game.ui.setGpsCustomRouteRender
- mp.game.ui.clearGpsCustomRoute
- mp.game.ui.startGpsMultiRoute
- mp.game.ui.addPointToGpsMultiRoute
- mp.game.ui.setGpsMultiRouteRender
- mp.game.ui.clearGpsMultiRoute
- mp.game.ui.clearGpsPlayerWaypoint
- mp.game.ui.setGpsFlashes
- mp.game.ui.setMainPlayerBlipColour
- mp.game.ui.flashMinimapDisplay
- mp.game.ui.flashMinimapDisplayWithColor
- mp.game.ui.toggleStealthRadar
- mp.game.ui.setMinimapInSpectatorMode
- mp.game.ui.keyHudColour
- mp.game.ui.setMissionName
- mp.game.ui.setMissionName2
- mp.game.ui.setMinimapBlockWaypoint
- mp.game.ui.setMinimapInPrologue
- mp.game.ui.setMinimapVisible
- mp.game.ui.setMinimapHideFow
- mp.game.ui.setMinimapRevealed
- mp.game.ui.getMinimapFowDiscoveryRatio
- mp.game.ui.getMinimapFowCoordinateIsRevealed
- mp.game.ui.isMinimapAreaRevealed
- mp.game.ui.setMinimapFowRevealCoordinate
- mp.game.ui.setMinimapGolfCourse
- mp.game.ui.setMinimapGolfCourseOff
- mp.game.ui.lockMinimapAngle
- mp.game.ui.unlockMinimapAngle
- mp.game.ui.lockMinimapPosition
- mp.game.ui.unlockMinimapPosition
- mp.game.ui.setMinimapAltitudeIndicatorLevel
- mp.game.ui.setMinimapAttitudeIndicatorLevel
- mp.game.ui.setHealthDisplayValues
- mp.game.ui.setMaxHealthDisplay
- mp.game.ui.setMaxArmourDisplay
- mp.game.ui.setBigmapActive
- mp.game.ui.setRadarBigmapEnabled
- mp.game.ui.isComponentActive
- mp.game.ui.isHudComponentActive
- mp.game.ui.isScriptedComponentActive
- mp.game.ui.isScriptedHudComponentActive
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- mp.game.ui.hideScriptedHudComponentThisFrame
- mp.game.ui.showScriptedComponentThisFrame
- mp.game.ui.isScriptedComponentHiddenThisFrame
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- mp.game.ui.hideHudComponentThisFrame
- mp.game.ui.showComponentThisFrame
- mp.game.ui.showHudComponentThisFrame
- mp.game.ui.hideAreaAndVehicleNameThisFrame
- mp.game.ui.resetReticuleValues
- mp.game.ui.resetComponentValues
- mp.game.ui.resetHudComponentValues
- mp.game.ui.setComponentPosition
- mp.game.ui.setHudComponentPosition
- mp.game.ui.getComponentPosition
- mp.game.ui.getHudComponentPosition
- mp.game.ui.clearReminderMessage
- mp.game.ui.getScreenPositionFromWorldPosition
- mp.game.ui.openReportugcMenu
- mp.game.ui.forceCloseReportugcMenu
- mp.game.ui.isReportugcMenuOpen
- mp.game.ui.isFloatingHelpTextOnScreen
- mp.game.ui.setFloatingHelpTextScreenPosition
- mp.game.ui.setFloatingHelpTextWorldPosition
- mp.game.ui.setFloatingHelpTextToEntity
- mp.game.ui.setFloatingHelpTextStyle
- mp.game.ui.clearFloatingHelp
- mp.game.ui.createMpGamerTagWithCrewColor
- mp.game.ui.isMpGamerTagMovieActive
- mp.game.ui.createFakeMpGamerTag
- mp.game.ui.removeMpGamerTag
- mp.game.ui.isMpGamerTagActive
- mp.game.ui.hasHeadDisplayLoaded
- mp.game.ui.isMpGamerTagFree
- mp.game.ui.addTrevorRandomModifier
- mp.game.ui.setMpGamerTagVisibility
- mp.game.ui.setHeadDisplayFlag
- mp.game.ui.setMpGamerTagEnabled
- mp.game.ui.setMpGamerTagIcons
- mp.game.ui.setMpGamerHealthBarDisplay
- mp.game.ui.setMpGamerHealthBarMax
- mp.game.ui.setMpGamerTagColour
- mp.game.ui.setMpGamerTagHealthBarColour
- mp.game.ui.setMpGamerTagAlpha
- mp.game.ui.setMpGamerTagWantedLevel
- mp.game.ui.setHeadDisplayWanted
- mp.game.ui.setMpGamerTagUnk
- mp.game.ui.setMpGamerTagName
- mp.game.ui.setHeadDisplayString
- mp.game.ui.isValidMpGamerTagMovie
- mp.game.ui.setMpGamerTagBigText
- mp.game.ui.getCurrentWebpageId
- mp.game.ui.getCurrentWebsiteId
- mp.game.ui.getGlobalActionscriptFlag
- mp.game.ui.resetGlobalActionscriptFlag
- mp.game.ui.isWarningMessageActive2
- mp.game.ui.setWarningMessage
- mp.game.ui.setWarningMessageWithHeader
- mp.game.ui.setWarningMessage2
- mp.game.ui.setWarningMessageWithHeaderAndSubstringFlags
- mp.game.ui.setWarningMessage3
- mp.game.ui.setWarningMessageWithHeaderUnk
- mp.game.ui.setWarningMessageWithAlert
- mp.game.ui.getWarningMessageTitleHash
- mp.game.ui.setWarningMessageListRow
- mp.game.ui.removeWarningMessageListItems
- mp.game.ui.isWarningMessageActive
- mp.game.ui.clearDynamicPauseMenuErrorMessage
- mp.game.ui.customMinimapSetActive
- mp.game.ui.customMinimapSetBlipObject
- mp.game.ui.customMinimapCreateBlip
- mp.game.ui.customMinimapClearBlips
- mp.game.ui.forceSonarBlipsThisFrame
- mp.game.ui.getNorthRadarBlip
- mp.game.ui.displayPlayerNameTagsOnBlips
- mp.game.ui.activateFrontendMenu
- mp.game.ui.restartFrontendMenu
- mp.game.ui.getCurrentFrontendMenuVersion
- mp.game.ui.setPauseMenuActive
- mp.game.ui.disableFrontendThisFrame
- mp.game.ui.suppressFrontendRenderingThisFrame
- mp.game.ui.allowPauseMenuWhenDeadThisFrame
- mp.game.ui.setFrontendActive
- mp.game.ui.isPauseMenuActive
- mp.game.ui.getPauseMenuState
- mp.game.ui.isPauseMenuRestarting
- mp.game.ui.logDebugInfo
- mp.game.ui.pauseMenuActivateContext
- mp.game.ui.pauseMenuDeactivateContext
- mp.game.ui.objectDecalToggle
- mp.game.ui.pauseMenuIsContextActive
- mp.game.ui.pauseMenuIsContextMenuActive
- mp.game.ui.pauseMenuSetBusySpinner
- mp.game.ui.isFrontendReadyForControl
- mp.game.ui.takeControlOfFrontend
- mp.game.ui.releaseControlOfFrontend
- mp.game.ui.isNavigatingMenuContent
- mp.game.ui.getPauseMenuSelection
- mp.game.ui.getPauseMenuSelectionData
- mp.game.ui.getMenuPedIntStat
- mp.game.ui.setUseridsUihidden
- mp.game.ui.getMenuPedMaskedIntStat
- mp.game.ui.getMenuPedFloatStat
- mp.game.ui.getMenuPedBoolStat
- mp.game.ui.clearPedInPauseMenu
- mp.game.ui.givePedToPauseMenu
- mp.game.ui.setPauseMenuPedLighting
- mp.game.ui.setPauseMenuPedSleepState
- mp.game.ui.openOnlinePoliciesMenu
- mp.game.ui.isOnlinePoliciesMenuActive
- mp.game.ui.openSocialClubMenu
- mp.game.ui.closeSocialClubMenu
- mp.game.ui.setSocialClubTour
- mp.game.ui.isSocialClubActive
- mp.game.ui.forceCloseTextInputBox
- mp.game.ui.overrideMultiplayerChatPrefix
- mp.game.ui.isMultiplayerChatActive
- mp.game.ui.closeMultiplayerChat
- mp.game.ui.overrideMultiplayerChatColour
- mp.game.ui.setTextChatUnk
- mp.game.ui.flagPlayerContextInTournament
- mp.game.ui.setPedHasAiBlip
- mp.game.ui.setPedHasAiBlipWithColor
- mp.game.ui.doesPedHaveAiBlip
- mp.game.ui.setPedAiBlipGangId
- mp.game.ui.setPedAiBlipHasCone
- mp.game.ui.hideSpecialAbilityLockonOperation
- mp.game.ui.setPedAiBlipForcedOn
- mp.game.ui.setPedAiBlipNoticeRange
- mp.game.ui.setPedAiBlipSprite
- mp.game.ui.getAiBlip2
- mp.game.ui.getAiBlip
- mp.game.ui.hasDirectorModeBeenTriggered
- mp.game.ui.setDirectorModeClearTriggeredFlag
- mp.game.ui.setPlayerIsInDirectorMode
- mp.game.ui.getMinimapComponentValues
- mp.game.ui.setMinimapComponentValues
- mp.game.ui.resetMinimapComponentValues
- mp.game.ui.getCurrentAreaNameString
- mp.game.ui.getCurrentAreaNameLabel
- mp.game.ui.getCurrentAreaNameHash
- mp.game.ui.getCurrentStreetNameString
- mp.game.ui.getCurrentStreetNameHash
- mp.game.ui.setShowHudComponentsThisFrameBatch
- mp.game.ui.applyShowHudComponentsThisFrameBatch
- mp.game.ui.enableDeathbloodSeethrough
- mp.game.ui.endTextComponent