Cam::renderScriptCams: Difference between revisions
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ease - smooth transition between the camera's positions<br>easeTime - Time in milliseconds for the transition to happen<br><br>If you have created a script (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to 0.<br>Setting ease to 1 will smooth the transition. | ease - smooth transition between the camera's positions<br>easeTime - Time in milliseconds for the transition to happen<br><br>If you have created a script (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to 0.<br>Setting ease to 1 will smooth the transition. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cam.renderScriptCams(render, ease, easeTime, p3, p4);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''render:''' Boolean | *'''render:''' Boolean | ||
Revision as of 21:04, 6 May 2017
ease - smooth transition between the camera's positions
easeTime - Time in milliseconds for the transition to happen
If you have created a script (rendering) camera, and want to go back to the
character (gameplay) camera, call this native with render set to 0.
Setting ease to 1 will smooth the transition.
Syntax
mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);
Required Arguments
- render: Boolean
- ease: Boolean
- easeTime: int
- p3: Boolean
- p4: Boolean
Return value
- Undefined
Example
// todo