Cam::renderScriptCams: Difference between revisions

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ease - smooth transition between the camera's positions<br>easeTime - Time in milliseconds for the transition to happen<br><br>If you have created a script (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to 0.<br>Setting ease to 1 will smooth the transition.
ease - smooth transition between the camera's positions<br>easeTime - Time in milliseconds for the transition to happen<br><br>If you have created a script (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to 0.<br>Setting ease to 1 will smooth the transition.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cam.renderScriptCams(render, ease, easeTime, p3, p4);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''render:''' Boolean
*'''render:''' Boolean

Revision as of 21:04, 6 May 2017

ease - smooth transition between the camera's positions
easeTime - Time in milliseconds for the transition to happen

If you have created a script (rendering) camera, and want to go back to the
character (gameplay) camera, call this native with render set to 0.
Setting ease to 1 will smooth the transition.

Syntax

mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);

Required Arguments

  • render: Boolean
  • ease: Boolean
  • easeTime: int
  • p3: Boolean
  • p4: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Cam s function c