GetPlayerWeaponAmmo: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="C#">int NAPI.Player.GetPlayerWeaponAmmo(Client player, WeaponHash weapon);</syntaxhighlight>
<syntaxhighlight lang="C#">int NAPI.Player.GetPlayerWeaponAmmo(Player player, WeaponHash weapon);</syntaxhighlight>


'''Required Arguments'''
'''Required Arguments'''
*'''player:''' parameter input should be in '''Client''' type.
*'''player:''' parameter input should be in '''Player''' type.
*'''weapon:''' parameter input should be in '''WeaponHash''' type.
*'''weapon:''' parameter input should be in '''WeaponHash''' type.



Latest revision as of 21:51, 22 December 2022

Returns the amount of ammo in the weapon of the player.

Syntax

int NAPI.Player.GetPlayerWeaponAmmo(Player player, WeaponHash weapon);

Required Arguments

  • player: parameter input should be in Player type.
  • weapon: parameter input should be in WeaponHash type.

NOTE: This function returns data in int type.

Usage example(s)

int ammoAmount = NAPI.Player.GetPlayerWeaponAmmo(player, WeaponHash.SMG);
player.sendChatMessage("You have " + ammoAmount + " bullets in your SMG.");