Weapon::createWeaponObject: Difference between revisions

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<syntaxhighlight lang="javascript">mp.game.weapon.createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, scale, p7);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.weapon.createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, scale, p7);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''weaponHash:''' Model hash or name
*'''weaponHash:''' {{RageType|Number}}
*'''ammoCount:''' int
*'''ammoCount:''' {{RageType|Number}}
*'''x:''' float
*'''x:''' {{RageType|Float}}
*'''y:''' float
*'''y:''' {{RageType|Float}}
*'''z:''' float
*'''z:''' {{RageType|Float}}
*'''showWorldModel:''' Boolean
*'''showWorldModel:''' {{RageType|Boolean}}
*'''scale:''' float
*'''p7 (Unknown):''' {{RageType|Number}}
*'''p7:''' unknown (to be checked)
*'''p8 (Unknown):''' {{RageType|Number}}
*'''p9 (Unknown):''' {{RageType|Number}}
 
===Return value===
===Return value===
*'''Object handle'''
*'''Object handle'''

Revision as of 06:42, 2 June 2022

Now has 8 params.

Syntax

mp.game.weapon.createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, scale, p7);

Required Arguments

  • weaponHash: Number
  • ammoCount: Number
  • x: Float
  • y: Float
  • z: Float
  • showWorldModel: Boolean
  • p7 (Unknown): Number
  • p8 (Unknown): Number
  • p9 (Unknown): Number

Return value

  • Object handle

Example

// todo

See also