OutgoingDamage: Difference between revisions

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(Created page with "{{ClientsideCsJsEvent}} Triggered upon damage that an entity is about to give another entity. This event is also cancellable. {{JSContainer| === Parameters === *'''sourceEn...")
 
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{{ClientsideCode|
{{ClientsideCode|
<pre>
<pre>
// To do
mp.events.add('outcomingDamage', (sourceEntity, targetEntity, targetPlayer, weapon, boneIndex, damage) => {
    // code
});
</pre>
</pre>
}}
}}
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== See Also ==
== See Also ==
{{Player_events_clientside}}


[[Category:TODO: Example]]
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Client-side Event]]
[[Category:Client-side Event]]

Revision as of 18:37, 18 February 2021

Client-Side Event

 C#  JavaScript


Triggered upon damage that an entity is about to give another entity.

This event is also cancellable.

JavaScript Syntax

Parameters

  • sourceEntity: Object
  • targetEntity: Object
  • targetPlayer: Object
  • weapon: Int
  • boneIndex: Int
  • damage: Int

Example

Client-Side
mp.events.add('outcomingDamage', (sourceEntity, targetEntity, targetPlayer, weapon, boneIndex, damage) => {
    // code
});


See Also

Browser

Checkpoints

Colshapes

Console

Common

Damage

Vehicles

Voice chat

Streaming

Graphics

Waypoint

Misc