CreateOwnedExplosion: Difference between revisions
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{{#tag:syntaxhighlight|void {{Template:CSharp_Serverside_namespace}}Explosion. | {{#tag:syntaxhighlight|void {{Template:CSharp_Serverside_namespace}}Explosion.CreateOwnedExplosion(Client owner, ExplosionType explosionType, Vector3 position, float damageScale = 1, uint dimension {{Template:CSharp_Serverside_namespace}}.GlobalDimension);|lang=csharp}} | ||
{{Parameters}} | {{Parameters}} | ||
Latest revision as of 09:25, 30 November 2019
Creates an explosion on a specific location where the source is the player passed.
C# Syntax
void NAPI.Explosion.CreateOwnedExplosion(Client owner, ExplosionType explosionType, Vector3 position, float damageScale = 1, uint dimension NAPI..GlobalDimension);
Parameters
- owner: parameter input should be in Client type
- explosionType: parameter input should be in ExplosionType type
- position: parameter input should be in Vector3 type
- damageScale: optional parameter, input should be in float type
- dimension: optional parameter, input should be in uint type
Example
// Code here...