Server-side CSharp events: Difference between revisions
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* [[FirstChanceException]] | * [[FirstChanceException]] | ||
* [[UnhandledException]] | * [[UnhandledException]] | ||
==Resource== | |||
* [[OnResourceStart]] | * [[OnResourceStart]] | ||
* [[OnResourceStop]] | * [[OnResourceStop]] | ||
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* [[OnPlayerSpawn]] | * [[OnPlayerSpawn]] | ||
* [[OnPlayerPickup]] | * [[OnPlayerPickup]] | ||
==Health/Armor== | |||
* [[OnPlayerDamage]] | * [[OnPlayerDamage]] | ||
==Vehicle== | |||
* [[OnPlayerEnterVehicle]] | * [[OnPlayerEnterVehicle]] | ||
* [[OnPlayerExitVehicle]] | * [[OnPlayerExitVehicle]] | ||
==Weapon== | |||
* [[OnPlayerWeaponSwitch]] | * [[OnPlayerWeaponSwitch]] | ||
* [[OnPlayerDetonateStickies]] | * [[OnPlayerDetonateStickies]] | ||
==ColShapes== | |||
* [[OnPlayerEnterColShape]] | * [[OnPlayerEnterColShape]] | ||
* [[OnPlayerExitColShape]] | * [[OnPlayerExitColShape]] | ||
==Checkpoints== | |||
* [[OnPlayerEnterCheckpoint]] | * [[OnPlayerEnterCheckpoint]] | ||
* [[OnPlayerExitCheckpoint]] | * [[OnPlayerExitCheckpoint]] | ||
Revision as of 13:43, 27 November 2019
Global
Resource
Entity
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..)