PlayerEnterColshape: Difference between revisions
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{{JSContainer| | {{JSContainer| | ||
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* '''player''': {{RageType|Player}} - The player which entered the colshape | * '''player''': {{RageType|Player}} - The [[:Category:Player API|player]] which entered the colshape | ||
* '''shape''': {{RageType|ColShape}} - The [[:Category:ColShape API|colshape]] the player entered | * '''shape''': {{RageType|ColShape}} - The [[:Category:ColShape API|colshape]] the player entered | ||
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{{Player_events}} | {{Player_events}} | ||
[[Category:Player]] | |||
[[Category:ColShape]] | [[Category:ColShape]] | ||
[[Category:Server-side Event]] | [[Category:Server-side Event]] | ||
[[Category:Client-side Event]] | [[Category:Client-side Event]] | ||
Revision as of 13:58, 23 May 2019
This event is triggered when a player enters a colshape.
Default dimension for Colshapes is 0, and the player must be in the same dimension as the Colshape for them to collide.
Server-Side Event
C# Syntax
See on GTA Network Wiki.
JavaScript Syntax
Parameters
- player: Player - The player which entered the colshape
- shape: ColShape - The colshape the player entered
Example
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
function playerEnterColshapeHandler(player, shape) {
if(shape == someColShape) {
console.log(`${player.name} entered the colshape`);
}
}
mp.events.add("playerEnterColshape", playerEnterColshapeHandler);
Client-Side Event
C# Syntax
public delegate void OnPlayerEnterColshapeDelegate(Colshape colshape, CancelEventArgs cancel);
Parameters
- colshape: colshape, expects RAGE.Elements.Colshape type.
- cancel: cancel, expects RAGE.Events.CancelEventArgs type.
Example
Events.OnPlayerEnterColshape += OnPlayerEnterColshape;
public void OnPlayerEnterColshape(RAGE.Elements.Colshape colshape, RAGE.Events.CancelEventArgs cancel)
{
RAGE.Chat.Output($"You entered colshape id:{colshape.Id}");
}
JavaScript Syntax
Parameters
- shape: ColShape
Example
mp.events.add('playerEnterColshape', (shape) => {
mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle