PlayerExitColshape: Difference between revisions
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This event is triggered when a player exits a colshape. | This event is triggered when a player exits a colshape. | ||
{{ServersideCsJsEvent}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''' - player which exited the colshape | * '''player''' - player which exited the colshape | ||
* '''shape''' - the colshape the player left | * '''shape''' - the colshape the player left | ||
{{Example}} | |||
{{ | |||
<pre> | <pre> | ||
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100); | let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100); | ||
| Line 20: | Line 22: | ||
}} | }} | ||
{{ClientsideCsJsEvent}} | |||
{{CSharpContainer| | |||
<syntaxhighlight lang="c#"> | |||
public delegate void OnPlayerExitColshapeDelegate(Colshape colshape, CancelEventArgs cancel); | |||
</syntaxhighlight> | |||
{{Parameters}} | |||
* '''colshape''': colshape, expects '''RAGE.Elements.Colshape''' type. | |||
* '''cancel''': cancel, expects '''RAGE.Events.CancelEventArgs''' type. | |||
{{ | {{Example}} | ||
<syntaxhighlight lang="c#"> | |||
Events.OnPlayerExitColshape += OnPlayerExitColshape; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="c#"> | |||
public void OnPlayerExitColshape(RAGE.Elements.Colshape colshape, RAGE.Events.CancelEventArgs cancel) | |||
{ | |||
RAGE.Chat.Output($"You exited colshape id:{colshape.Id}"); | |||
} | |||
</syntaxhighlight> | |||
}} | |||
{{JSContainer| | |||
<pre> | <pre> | ||
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100); | let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100); | ||
Revision as of 14:46, 28 November 2018
This event is triggered when a player exits a colshape.
Server-Side Event
JavaScript Syntax
Parameters
- player - player which exited the colshape
- shape - the colshape the player left
Example
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
function playerExitColshapeHandler(player, shape) {
if(shape == someColShape) {
console.log(`${player.name} left the colshape!`);
}
}
mp.events.add("playerExitColshape", playerExitColshapeHandler);
Client-Side Event
C# Syntax
public delegate void OnPlayerExitColshapeDelegate(Colshape colshape, CancelEventArgs cancel);
Parameters
- colshape: colshape, expects RAGE.Elements.Colshape type.
- cancel: cancel, expects RAGE.Events.CancelEventArgs type.
Example
Events.OnPlayerExitColshape += OnPlayerExitColshape;
public void OnPlayerExitColshape(RAGE.Elements.Colshape colshape, RAGE.Events.CancelEventArgs cancel)
{
RAGE.Chat.Output($"You exited colshape id:{colshape.Id}");
}
JavaScript Syntax
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
function playerExitColshapeHandler(shape) {
if(shape == someColShape) {
//Local player left the colshape
}
}
mp.events.add("playerExitColshape", playerExitColshapeHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle