PlayerQuit: Difference between revisions

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==Example==
==Example==
This example outputs chat message, when player quits or kicked from the server.
This example outputs chat message, when player quits or kicked from the server.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServersideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<pre>
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerQuitHandler(player, exitType, reason) {
function playerQuitHandler(player, exitType, reason) {
   let str = player.name;
   let str = player.name;
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mp.events.add("playerQuit", playerQuitHandler);
mp.events.add("playerQuit", playerQuitHandler);
</syntaxhighlight>
</pre>
</div>
}}


==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 11:26, 26 October 2018

This event is triggered when a player quits the server.

Parameters

  • player - player, which quit from the server
  • exitType - exit types:
    • disconnect
    • timeout
    • kicked
  • reason - kick reason

Example

This example outputs chat message, when player quits or kicked from the server.

Server-Side
function playerQuitHandler(player, exitType, reason) {
  let str = player.name;

  if (exitType != "kicked") {
    str += " quit.";
  } else {
    str = ` kicked. Reason: ${reason}.`;
  }

  console.log(str);
}

mp.events.add("playerQuit", playerQuitHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint