Object::createPickupRotate: Difference between revisions

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   mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 512, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));
   mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 512, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));
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==See also==
==See also==
{{Object_s_function_c}}
{{Object_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]

Revision as of 16:27, 17 September 2018

Syntax

mp.game.object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash);

Flags

  • 8: Places the pickup on the ground.
  • 512: Spins the pickup 360°

Required Arguments

  • pickupHash: String (Model Hash/Name)
  • posX: Float
  • posY: Float
  • posZ: Float
  • rotX: Float
  • rotY: Float
  • rotZ: Float
  • flag: int
  • amount: int
  • p9: int
  • p10: Boolean
  • modelHash: String (Model Hash/Name)

Return value

  • Pickup Object

Example

// adds a health pickup of 50 hp at the bar in sandy shores on the ground.
   mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 8, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));

// adds a health pickup of 50 hp at the bar in sandy shores spinning in the air.
   mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 512, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));

See also

  • [[Object::disableGlow|mp.game.object.disableGlow