PlayerChat: Difference between revisions
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mp.events.add("playerChat", checkChatMessage); | mp.events.add("playerChat", checkChatMessage); | ||
</syntaxhighlight> | |||
{{ClientSide}} | |||
<syntaxhighlight lang="javascript"> | |||
mp.events.add("playerChat", (value) => { | |||
if (value == "test") { | |||
mp.gui.chat.push("You wrote 'test' in chat."); | |||
} | |||
}); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 20:36, 5 August 2018
This event is triggered when a player send a message in the chat.
Parameters
- player - player, who send message
- text - the text that was sent
Example
This example will gives 300 money a player if his nickname is "Modernß" and he types "sorry" in chat.
Server-Side
function checkChatMessage(player, text) {
if (player.name === "Modernß" && text == "sorry") {
player.money += 300;
}
};
mp.events.add("playerChat", checkChatMessage);
Client-Side
mp.events.add("playerChat", (value) => {
if (value == "test") {
mp.gui.chat.push("You wrote 'test' in chat.");
}
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle