PlayerJoin: Difference between revisions
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function playerJoinHandler(player) { | function playerJoinHandler(player) { | ||
console.log(player.name + " join."); | console.log(player.name + " join."); | ||
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}); | }); | ||
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Revision as of 22:03, 27 December 2016
This event is triggered when a player joins the server.
Parameters
- player - player, which joined to the server.
Example
| Server-side |
|---|
function playerJoinHandler(player) {
console.log(player.name + " join.");
}
mp.events.add({
"playerJoin": playerJoinHandler
});
|