Vehicle::setEngineTorqueMultiplier: Difference between revisions

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&lt;1.0 - Decreased torque<br>=1.0 - Default torque<br>&gt;1.0 - Increased torque<br><br>Negative values will cause the vehicle to go backwards instead of forwards while accelerating.<br><br>value - is between 0.2 and 1.8 in the decompiled scripts. <br><br>This needs to be called every frame to take effect.
&lt;1.0 - Decreased torque<br>=1.0 - Default torque<br>&gt;1.0 - Increased torque<br><br>Negative values will cause the vehicle to go backwards instead of forwards while accelerating.<br><br>value - is between 0.2 and 1.8 in the decompiled scripts. <br><br>This needs to be called every frame to take effect.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">vehicle.setEngineTorqueMultiplier(value);</syntaxhighlight>
<pre>vehicle.setEngineTorqueMultiplier(value);</pre>
 
=== Required Arguments ===
=== Required Arguments ===
*'''value:''' float
*'''value:''' float
===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #408DAE;">
{{ClientsideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<pre>
<syntaxhighlight lang="javascript">
mp.events.add('render', () => {
mp.events.add('render', () => {
     let vehicle = mp.players.local.vehicle;
     let vehicle = mp.players.local.vehicle;
     vehicle.setEngineTorqueMultiplier(1.5); // Multiplies by 1.5 the engine torque
     vehicle.setEngineTorqueMultiplier(1.5); // Multiplies by 1.5 the engine torque
});
});
</syntaxhighlight>
</pre>
</div>
}}


==See also==
==See also==

Revision as of 13:25, 26 October 2018

<1.0 - Decreased torque
=1.0 - Default torque
>1.0 - Increased torque

Negative values will cause the vehicle to go backwards instead of forwards while accelerating.

value - is between 0.2 and 1.8 in the decompiled scripts.

This needs to be called every frame to take effect.

Syntax

vehicle.setEngineTorqueMultiplier(value);

Required Arguments

  • value: float

Return value

  • Undefined

Example

Client-Side
mp.events.add('render', () => {
    let vehicle = mp.players.local.vehicle;
    vehicle.setEngineTorqueMultiplier(1.5); // Multiplies by 1.5 the engine torque
});

See also