PlayerExitVehicle: Difference between revisions
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==Example== | ==Example== | ||
This example outputs a console chat message, when player went out from vehicle. | This example outputs a console chat message, when player went out from vehicle. | ||
{{ServersideCode| | |||
<pre> | |||
< | |||
function playerExitVehicleHandler(player, vehicle) { | function playerExitVehicleHandler(player, vehicle) { | ||
console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`); | console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`); | ||
| Line 15: | Line 14: | ||
mp.events.add("playerExitVehicle", playerExitVehicleHandler); | mp.events.add("playerExitVehicle", playerExitVehicleHandler); | ||
</ | </pre> | ||
}} | |||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 11:22, 26 October 2018
This event is triggered when a player went out from a vehicle.
Parameters
- player - player, which left the vehicle
- vehicle - vehicle, which was left by the player.
Example
This example outputs a console chat message, when player went out from vehicle.
Server-Side
function playerExitVehicleHandler(player, vehicle) {
console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`);
}
mp.events.add("playerExitVehicle", playerExitVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle