PlayerJoin: Difference between revisions
| Line 6: | Line 6: | ||
=='''Example'''== | =='''Example'''== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
function playerJoinHandler(player) { | |||
console.log(player.name + " joined to server."); | |||
} | |||
mp.events.add( | mp.events.add( | ||
{ | { | ||
"playerJoin": playerJoinHandler | |||
}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:33, 27 December 2016
This event is triggered when a player joins the server.
Parameters
- player - player, which joined to server.
Example
function playerJoinHandler(player) {
console.log(player.name + " joined to server.");
}
mp.events.add(
{
"playerJoin": playerJoinHandler
});