PlayerReady: Difference between revisions
(Created page with "Event triggered when a player has loaded every packages and is ready to play in your server. ==Parameters== * '''player''' ==Example== This example makes you god. <syntaxhig...") |
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==Example== | ==Example== | ||
This example makes you god. | This example makes you god. | ||
{{ServersideCode| | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add("playerReady", player => { | mp.events.add("playerReady", player => { | ||
| Line 12: | Line 13: | ||
}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
==See also== | |||
{{Player_events}} | |||
[[Category:Player]] | |||
[[Category:Server-side Event]] | |||
Revision as of 10:56, 30 April 2019
Event triggered when a player has loaded every packages and is ready to play in your server.
Parameters
- player
Example
This example makes you god.
Server-Side
mp.events.add("playerReady", player => {
if (player.name != "George")
player.kick("You're not George");
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle