PlayerChat: Difference between revisions
| Line 10: | Line 10: | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
function checkChatMessage(player, text) { | function checkChatMessage(player, text) { | ||
if (player.name === "Modernß" && text == " | if (player.name === "Modernß" && text == "sorry") { | ||
player. | player.money += 300; | ||
} | } | ||
}; | }; | ||
Revision as of 11:55, 4 February 2018
This event is triggered when a player send a message in the chat.
Parameters
- player - player, who send message
- text - the text that was sent
Example
This example will kick a player if his nickname is "Modernß" and he types "хай гэрлз" in chat.
Server-Side
function checkChatMessage(player, text) {
if (player.name === "Modernß" && text == "sorry") {
player.money += 300;
}
};
mp.events.add("playerChat", checkChatMessage);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle