Vehicle::setMod: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.addCommand('mod', (player: MpPlayer, fullText: string, a : string, b : string) => {
mp.events.addCommand('mod', (player, fullText, a , b) => {
     player.vehicle.setMod(parseInt(a), parseInt(b));
     player.vehicle.setMod(parseInt(a), parseInt(b));
});
});
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
[[Vehicle_Mods|Vehicle Mods]]
[[Vehicle_Mods|Vehicle Mods]]
{{Vehicle_function_c}}
{{Vehicle_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]

Revision as of 16:50, 14 January 2018

Vehicle Mods

Syntax

vehicle.setMod(modType, modIndex);

Required Arguments

  • modType: int
  • modIndex: int

Return value

  • Undefined

Example

mp.events.addCommand('mod', (player, fullText, a , b) => {
    player.vehicle.setMod(parseInt(a), parseInt(b));
});

See also

Vehicle Mods