Vehicle::setMod: Difference between revisions

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'''[[Vehicle_Mods|Vehicle Mods]]'''
'''[[Vehicle_Mods|Vehicle Mods]]'''
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">vehicle.setMod(modType, modIndex, customTires);</syntaxhighlight>
<syntaxhighlight lang="javascript">vehicle.setMod(modType, modIndex);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''modType:''' int
*'''modType:''' int
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===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">

Revision as of 16:49, 14 January 2018

Vehicle Mods

Syntax

vehicle.setMod(modType, modIndex);

Required Arguments

  • modType: int
  • modIndex: int

Return value

  • Undefined

Example

mp.events.addCommand('mod', (player: MpPlayer, fullText: string, a : string, b : string) => {
    player.vehicle.setMod(parseInt(a), parseInt(b));
});

See also

Vehicle Mods