PlayerStartExitVehicle: Difference between revisions

From RAGE Multiplayer Wiki
(Fix error : vehicle.id -> player.vehicle.id)
m (Replaced HTML with template)
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==Example==
==Example==
This example outputs chat message, when player starts exit the car.
This example outputs chat message, when player starts exit the car.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServersideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<pre>
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerStartExitVehicleHandler(player) {
function playerStartExitVehicleHandler(player) {
   const playerName = player.name;
   const playerName = player.name;
Line 16: Line 15:


mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);
mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);
</syntaxhighlight>
</pre>
</div>
}}


==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 11:51, 26 October 2018

Parameters

  • player - player, which goes out.

Example

This example outputs chat message, when player starts exit the car.

Server-Side
function playerStartExitVehicleHandler(player) {
   const playerName = player.name;
   const vehicleID = player.vehicle.id;

   mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`);
}

mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint