PlayerStartExitVehicle: Difference between revisions
(Fix error : vehicle.id -> player.vehicle.id) |
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==Example== | ==Example== | ||
This example outputs chat message, when player starts exit the car. | This example outputs chat message, when player starts exit the car. | ||
{{ServersideCode| | |||
<pre> | |||
< | |||
function playerStartExitVehicleHandler(player) { | function playerStartExitVehicleHandler(player) { | ||
const playerName = player.name; | const playerName = player.name; | ||
| Line 16: | Line 15: | ||
mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler); | mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler); | ||
</ | </pre> | ||
}} | |||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 11:51, 26 October 2018
Parameters
- player - player, which goes out.
Example
This example outputs chat message, when player starts exit the car.
Server-Side
function playerStartExitVehicleHandler(player) {
const playerName = player.name;
const vehicleID = player.vehicle.id;
mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`);
}
mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle