Template:Entity functions c: Difference between revisions
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*[[Entity::applyForceToCenterOfMass|Entity.applyForceToCenterOfMass]] | |||
*[[Entity::applyForceTo|Entity.applyForceTo]] | |||
*[[Entity::attachToPhysically|Entity.attachToPhysically]] | |||
*[[Entity::attachTo|Entity.attachTo]] | |||
*[[Entity::clearLastDamage|Entity.clearLastDamage]] | |||
*[[Entity::createForcedObject|Entity.createForcedObject]] | |||
*[[Entity::createModelHideExcludingScriptObjects|Entity.createModelHideExcludingScriptObjects]] | |||
*[[Entity::createModelHide|Entity.createModelHide]] | |||
*[[Entity::createModelSwap|Entity.createModelSwap]] | |||
*[[Entity::detach|Entity.detach]] | |||
*[[Entity::doesBelongToThisScript|Entity.doesBelongToThisScript]] | |||
*[[Entity::doesExist|Entity.doesExist]] | |||
*[[Entity::doesHaveDrawable|Entity.doesHaveDrawable]] | |||
*[[Entity::doesHavePhysics|Entity.doesHavePhysics]] | |||
*[[Entity::findAnimEventPhase|Entity.findAnimEventPhase]] | |||
*[[Entity::forceAiAndAnimationUpdate|Entity.forceAiAndAnimationUpdate]] | |||
*[[Entity::freezePosition|Entity.freezePosition]] | |||
*[[Entity::getAlpha|Entity.getAlpha]] | |||
*[[Entity::getAnimCurrentTime|Entity.getAnimCurrentTime]] | |||
*[[Entity::getAnimTotalTime|Entity.getAnimTotalTime]] | |||
*[[Entity::getAttachedTo|Entity.getAttachedTo]] | |||
*[[Entity::getBoneIndexByName|Entity.getBoneIndexByName]] | |||
*[[Entity::getCollisionNormalOfLastHitFor|Entity.getCollisionNormalOfLastHitFor]] | |||
*[[Entity::getCoords|Entity.getCoords]] | |||
*[[Entity::getEntityAnimDuration|Entity.getEntityAnimDuration]] | |||
*[[Entity::getForwardVector|Entity.getForwardVector]] | |||
*[[Entity::getForwardX|Entity.getForwardX]] | |||
*[[Entity::getForwardY|Entity.getForwardY]] | |||
*[[Entity::getHeading|Entity.getHeading]] | |||
*[[Entity::getHealth|Entity.getHealth]] | |||
*[[Entity::getHeightAboveGround|Entity.getHeightAboveGround]] | |||
*[[Entity::getHeight|Entity.getHeight]] | |||
*[[Entity::getLastMaterialHitBy|Entity.getLastMaterialHitBy]] | |||
*[[Entity::getLodDist|Entity.getLodDist]] | |||
*[[Entity::getMatrix|Entity.getMatrix]] | |||
*[[Entity::getMaxHealth|Entity.getMaxHealth]] | |||
*[[Entity::getModel|Entity.getModel]] | |||
*[[Entity::getNearestPlayerToOnTeam|Entity.getNearestPlayerToOnTeam]] | |||
*[[Entity::getNearestPlayerTo|Entity.getNearestPlayerTo]] | |||
*[[Entity::getObjectIndexFromIndex|Entity.getObjectIndexFromIndex]] | |||
*[[Entity::getOffsetFromGivenWorldCoords|Entity.getOffsetFromGivenWorldCoords]] | |||
*[[Entity::getOffsetFromInWorldCoords|Entity.getOffsetFromInWorldCoords]] | |||
*[[Entity::getPedIndexFromIndex|Entity.getPedIndexFromIndex]] | |||
*[[Entity::getPhysicsHeading|Entity.getPhysicsHeading]] | |||
*[[Entity::getPitch|Entity.getPitch]] | |||
*[[Entity::getPopulationType|Entity.getPopulationType]] | |||
*[[Entity::getQuaternion|Entity.getQuaternion]] | |||
*[[Entity::getRoll|Entity.getRoll]] | |||
*[[Entity::getRotationVelocity|Entity.getRotationVelocity]] | |||
*[[Entity::getRotation|Entity.getRotation]] | |||
*[[Entity::getScript|Entity.getScript]] | |||
*[[Entity::getSpeedVector|Entity.getSpeedVector]] | |||
*[[Entity::getSpeed|Entity.getSpeed]] | |||
*[[Entity::getSubmergedLevel|Entity.getSubmergedLevel]] | |||
*[[Entity::getType|Entity.getType]] | |||
*[[Entity::getUprightValue|Entity.getUprightValue]] | |||
*[[Entity::getVariable|Entity.getVariable]] | |||
*[[Entity::getVehicleIndexFromIndex|Entity.getVehicleIndexFromIndex]] | |||
*[[Entity::getVelocity|Entity.getVelocity]] | |||
*[[Entity::getWorldPositionOfBone|Entity.getWorldPositionOfBone]] | |||
*[[Entity::hasAnimEventFired|Entity.hasAnimEventFired]] | |||
*[[Entity::hasAnimFinished|Entity.hasAnimFinished]] | |||
*[[Entity::hasBeenDamagedByAnyObject|Entity.hasBeenDamagedByAnyObject]] | |||
*[[Entity::hasBeenDamagedByAnyPed|Entity.hasBeenDamagedByAnyPed]] | |||
*[[Entity::hasBeenDamagedByAnyVehicle|Entity.hasBeenDamagedByAnyVehicle]] | |||
*[[Entity::hasBeenDamagedBy|Entity.hasBeenDamagedBy]] | |||
*[[Entity::hasClearLosToInFront|Entity.hasClearLosToInFront]] | |||
*[[Entity::hasClearLosTo|Entity.hasClearLosTo]] | |||
*[[Entity::hasCollidedWithAnything|Entity.hasCollidedWithAnything]] | |||
*[[Entity::hasCollisionLoadedAround|Entity.hasCollisionLoadedAround]] | |||
*[[Entity::isAMission|Entity.isAMission]] | |||
*[[Entity::isAPed|Entity.isAPed]] | |||
*[[Entity::isAVehicle|Entity.isAVehicle]] | |||
*[[Entity::isAnEntity|Entity.isAnEntity]] | |||
*[[Entity::isAnObject|Entity.isAnObject]] | |||
*[[Entity::isAtCoord|Entity.isAtCoord]] | |||
*[[Entity::isAttachedToAnyObject|Entity.isAttachedToAnyObject]] | |||
*[[Entity::isAttachedToAnyPed|Entity.isAttachedToAnyPed]] | |||
*[[Entity::isAttachedToAnyVehicle|Entity.isAttachedToAnyVehicle]] | |||
*[[Entity::isAttachedTo|Entity.isAttachedTo]] | |||
*[[Entity::isAttached|Entity.isAttached]] | |||
*[[Entity::isAt|Entity.isAt]] | |||
*[[Entity::isCollisonDisabled|Entity.isCollisonDisabled]] | |||
*[[Entity::isDead|Entity.isDead]] | |||
*[[Entity::isInAir|Entity.isInAir]] | |||
*[[Entity::isInAngledArea|Entity.isInAngledArea]] | |||
*[[Entity::isInArea|Entity.isInArea]] | |||
*[[Entity::isInWater|Entity.isInWater]] | |||
*[[Entity::isInZone|Entity.isInZone]] | |||
*[[Entity::isOccluded|Entity.isOccluded]] | |||
*[[Entity::isOnScreen|Entity.isOnScreen]] | |||
*[[Entity::isPlayingAnim|Entity.isPlayingAnim]] | |||
*[[Entity::isStatic|Entity.isStatic]] | |||
*[[Entity::isTouchingModel|Entity.isTouchingModel]] | |||
*[[Entity::isTouching|Entity.isTouching]] | |||
*[[Entity::isUpright|Entity.isUpright]] | |||
*[[Entity::isUpsidedown|Entity.isUpsidedown]] | |||
*[[Entity::isVisibleToScript|Entity.isVisibleToScript]] | |||
*[[Entity::isVisible|Entity.isVisible]] | |||
*[[Entity::isWaitingForWorldCollision|Entity.isWaitingForWorldCollision]] | |||
*[[Entity::playAnim|Entity.playAnim]] | |||
*[[Entity::playSynchronizedAnim|Entity.playSynchronizedAnim]] | |||
*[[Entity::playSynchronizedMapEntityAnim|Entity.playSynchronizedMapEntityAnim]] | |||
*[[Entity::processAttachments|Entity.processAttachments]] | |||
*[[Entity::removeForcedObject|Entity.removeForcedObject]] | |||
*[[Entity::removeModelHide|Entity.removeModelHide]] | |||
*[[Entity::removeModelSwap|Entity.removeModelSwap]] | |||
*[[Entity::resetAlpha|Entity.resetAlpha]] | |||
*[[Entity::setAlpha|Entity.setAlpha]] | |||
*[[Entity::setAlwaysPrerender|Entity.setAlwaysPrerender]] | |||
*[[Entity::setAnimCurrentTime|Entity.setAnimCurrentTime]] | |||
*[[Entity::setAnimSpeed|Entity.setAnimSpeed]] | |||
*[[Entity::setAsMission|Entity.setAsMission]] | |||
*[[Entity::setCanBeDamagedByRelationshipGroup|Entity.setCanBeDamagedByRelationshipGroup]] | |||
*[[Entity::setCanBeDamaged|Entity.setCanBeDamaged]] | |||
*[[Entity::setCanBeTargetedWithoutLos|Entity.setCanBeTargetedWithoutLos]] | |||
*[[Entity::setCollision|Entity.setCollision]] | |||
*[[Entity::setCoords2|Entity.setCoords2]] | |||
*[[Entity::setCoordsNoOffset|Entity.setCoordsNoOffset]] | |||
*[[Entity::setCoords|Entity.setCoords]] | |||
*[[Entity::setDynamic|Entity.setDynamic]] | |||
*[[Entity::setHasGravity|Entity.setHasGravity]] | |||
*[[Entity::setHeading|Entity.setHeading]] | |||
*[[Entity::setHealth|Entity.setHealth]] | |||
*[[Entity::setInvincible|Entity.setInvincible]] | |||
*[[Entity::setIsTargetPriority|Entity.setIsTargetPriority]] | |||
*[[Entity::setLights|Entity.setLights]] | |||
*[[Entity::setLoadCollisionFlag|Entity.setLoadCollisionFlag]] | |||
*[[Entity::setLodDist|Entity.setLodDist]] | |||
*[[Entity::setMaxHealth|Entity.setMaxHealth]] | |||
*[[Entity::setMaxSpeed|Entity.setMaxSpeed]] | |||
*[[Entity::setMotionBlur|Entity.setMotionBlur]] | |||
*[[Entity::setNoCollision|Entity.setNoCollision]] | |||
*[[Entity::setObjectAsNoLongerNeeded|Entity.setObjectAsNoLongerNeeded]] | |||
*[[Entity::setOnlyDamagedByPlayer|Entity.setOnlyDamagedByPlayer]] | |||
*[[Entity::setOnlyDamagedByRelationshipGroup|Entity.setOnlyDamagedByRelationshipGroup]] | |||
*[[Entity::setProofs|Entity.setProofs]] | |||
*[[Entity::setQuaternion|Entity.setQuaternion]] | |||
*[[Entity::setRecordsCollisions|Entity.setRecordsCollisions]] | |||
*[[Entity::setRenderScorched|Entity.setRenderScorched]] | |||
*[[Entity::setRotation|Entity.setRotation]] | |||
*[[Entity::setTrafficlightOverride|Entity.setTrafficlightOverride]] | |||
*[[Entity::setVariable|Entity.setVariable]] | |||
*[[Entity::setVelocity|Entity.setVelocity]] | |||
*[[Entity::setVisible|Entity.setVisible]] | |||
*[[Entity::stopAnim|Entity.stopAnim]] | |||
*[[Entity::stopSynchronizedAnim|Entity.stopSynchronizedAnim]] | |||
*[[Entity::stopSynchronizedMapEntityAnim|Entity.stopSynchronizedMapEntityAnim]] | |||
*[[Entity::wouldEntityBeOccluded|Entity.wouldEntityBeOccluded]] | |||
Revision as of 17:13, 28 December 2017
- Entity.applyForceToCenterOfMass
- Entity.applyForceTo
- Entity.attachToPhysically
- Entity.attachTo
- Entity.clearLastDamage
- Entity.createForcedObject
- Entity.createModelHideExcludingScriptObjects
- Entity.createModelHide
- Entity.createModelSwap
- Entity.detach
- Entity.doesBelongToThisScript
- Entity.doesExist
- Entity.doesHaveDrawable
- Entity.doesHavePhysics
- Entity.findAnimEventPhase
- Entity.forceAiAndAnimationUpdate
- Entity.freezePosition
- Entity.getAlpha
- Entity.getAnimCurrentTime
- Entity.getAnimTotalTime
- Entity.getAttachedTo
- Entity.getBoneIndexByName
- Entity.getCollisionNormalOfLastHitFor
- Entity.getCoords
- Entity.getEntityAnimDuration
- Entity.getForwardVector
- Entity.getForwardX
- Entity.getForwardY
- Entity.getHeading
- Entity.getHealth
- Entity.getHeightAboveGround
- Entity.getHeight
- Entity.getLastMaterialHitBy
- Entity.getLodDist
- Entity.getMatrix
- Entity.getMaxHealth
- Entity.getModel
- Entity.getNearestPlayerToOnTeam
- Entity.getNearestPlayerTo
- Entity.getObjectIndexFromIndex
- Entity.getOffsetFromGivenWorldCoords
- Entity.getOffsetFromInWorldCoords
- Entity.getPedIndexFromIndex
- Entity.getPhysicsHeading
- Entity.getPitch
- Entity.getPopulationType
- Entity.getQuaternion
- Entity.getRoll
- Entity.getRotationVelocity
- Entity.getRotation
- Entity.getScript
- Entity.getSpeedVector
- Entity.getSpeed
- Entity.getSubmergedLevel
- Entity.getType
- Entity.getUprightValue
- Entity.getVariable
- Entity.getVehicleIndexFromIndex
- Entity.getVelocity
- Entity.getWorldPositionOfBone
- Entity.hasAnimEventFired
- Entity.hasAnimFinished
- Entity.hasBeenDamagedByAnyObject
- Entity.hasBeenDamagedByAnyPed
- Entity.hasBeenDamagedByAnyVehicle
- Entity.hasBeenDamagedBy
- Entity.hasClearLosToInFront
- Entity.hasClearLosTo
- Entity.hasCollidedWithAnything
- Entity.hasCollisionLoadedAround
- Entity.isAMission
- Entity.isAPed
- Entity.isAVehicle
- Entity.isAnEntity
- Entity.isAnObject
- Entity.isAtCoord
- Entity.isAttachedToAnyObject
- Entity.isAttachedToAnyPed
- Entity.isAttachedToAnyVehicle
- Entity.isAttachedTo
- Entity.isAttached
- Entity.isAt
- Entity.isCollisonDisabled
- Entity.isDead
- Entity.isInAir
- Entity.isInAngledArea
- Entity.isInArea
- Entity.isInWater
- Entity.isInZone
- Entity.isOccluded
- Entity.isOnScreen
- Entity.isPlayingAnim
- Entity.isStatic
- Entity.isTouchingModel
- Entity.isTouching
- Entity.isUpright
- Entity.isUpsidedown
- Entity.isVisibleToScript
- Entity.isVisible
- Entity.isWaitingForWorldCollision
- Entity.playAnim
- Entity.playSynchronizedAnim
- Entity.playSynchronizedMapEntityAnim
- Entity.processAttachments
- Entity.removeForcedObject
- Entity.removeModelHide
- Entity.removeModelSwap
- Entity.resetAlpha
- Entity.setAlpha
- Entity.setAlwaysPrerender
- Entity.setAnimCurrentTime
- Entity.setAnimSpeed
- Entity.setAsMission
- Entity.setCanBeDamagedByRelationshipGroup
- Entity.setCanBeDamaged
- Entity.setCanBeTargetedWithoutLos
- Entity.setCollision
- Entity.setCoords2
- Entity.setCoordsNoOffset
- Entity.setCoords
- Entity.setDynamic
- Entity.setHasGravity
- Entity.setHeading
- Entity.setHealth
- Entity.setInvincible
- Entity.setIsTargetPriority
- Entity.setLights
- Entity.setLoadCollisionFlag
- Entity.setLodDist
- Entity.setMaxHealth
- Entity.setMaxSpeed
- Entity.setMotionBlur
- Entity.setNoCollision
- Entity.setObjectAsNoLongerNeeded
- Entity.setOnlyDamagedByPlayer
- Entity.setOnlyDamagedByRelationshipGroup
- Entity.setProofs
- Entity.setQuaternion
- Entity.setRecordsCollisions
- Entity.setRenderScorched
- Entity.setRotation
- Entity.setTrafficlightOverride
- Entity.setVariable
- Entity.setVelocity
- Entity.setVisible
- Entity.stopAnim
- Entity.stopSynchronizedAnim
- Entity.stopSynchronizedMapEntityAnim
- Entity.wouldEntityBeOccluded