PlayerExitVehicle: Difference between revisions
(TempletonPeck moved page PlayerExitVehicle to PlayerStartExitVehicle) |
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# | This event is triggered when a player went out from a vehicle. | ||
==Parameters== | |||
* '''player''' - player, which left the vehicle | |||
* '''vehicle''' - vehicle, which was left by the player. | |||
==Example== | |||
This example outputs a console chat message, when player went out from vehicle. | |||
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;"> | |||
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div> | |||
<syntaxhighlight lang="javascript"> | |||
function playerExitVehicleHandler(player, vehicle) { | |||
console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`); | |||
} | |||
mp.events.add("playerExitVehicle", playerExitVehicleHandler); | |||
</syntaxhighlight> | |||
</div> | |||
==See also== | |||
{{Player_events}} | |||
Revision as of 19:51, 24 February 2018
This event is triggered when a player went out from a vehicle.
Parameters
- player - player, which left the vehicle
- vehicle - vehicle, which was left by the player.
Example
This example outputs a console chat message, when player went out from vehicle.
Server-Side
function playerExitVehicleHandler(player, vehicle) {
console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`);
}
mp.events.add("playerExitVehicle", playerExitVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle