PlayerStartExitVehicle: Difference between revisions
m (TempletonPeck moved page PlayerExitVehicle to PlayerStartExitVehicle) |
(Fix error : vehicle.id -> player.vehicle.id) |
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| Line 10: | Line 10: | ||
function playerStartExitVehicleHandler(player) { | function playerStartExitVehicleHandler(player) { | ||
const playerName = player.name; | const playerName = player.name; | ||
const vehicleID = vehicle.id; | const vehicleID = player.vehicle.id; | ||
mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`); | mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`); | ||
Revision as of 21:59, 7 January 2018
Parameters
- player - player, which goes out.
Example
This example outputs chat message, when player starts exit the car.
Server-Side
function playerStartExitVehicleHandler(player) {
const playerName = player.name;
const vehicleID = player.vehicle.id;
mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`);
}
mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle