PlayerStartEnterVehicle: Difference between revisions
(Created page with "This event is triggered when a player started get into vehicle. ==Parameters== * '''player''' - player, which sits down. * '''vehicle''' - vehicle in which the player sits....") |
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==Parameters== | ==Parameters== | ||
* '''player''' - player, which sits down | * '''player''' - player, which sits down (serverside only) | ||
* '''vehicle''' - vehicle in which the player sits. | * '''vehicle''' - vehicle in which the player sits. | ||
* '''seat''' - the place where he sits down. | * '''seat''' - the place where he sits down. | ||
| Line 8: | Line 8: | ||
==Example== | ==Example== | ||
This example outputs chat message, when player get into vehicle. | This example outputs chat message, when player get into vehicle. | ||
{{ServerSide}} | |||
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | <syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | ||
function playerStartEnterVehicleHandler(player, vehicle, seat) { | function playerStartEnterVehicleHandler(player, vehicle, seat) { | ||
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mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler); | mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</ | |||
{{ClientSide}} | |||
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | |||
// The player is not emmited client-side assuming it's you | |||
function playerStartEnterVehicleHandler(vehicle, seat) { | |||
const vehicleID = vehicle.id; | |||
mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`); | |||
} | |||
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler); | |||
</syntaxhighlight> | |||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 11:19, 26 February 2018
This event is triggered when a player started get into vehicle.
Parameters
- player - player, which sits down (serverside only)
- vehicle - vehicle in which the player sits.
- seat - the place where he sits down.
Example
This example outputs chat message, when player get into vehicle.
Server-Side
function playerStartEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name;
const vehicleID = vehicle.id;
mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
Client-Side
// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
const vehicleID = vehicle.id;
mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle