PlayerStartEnterVehicle: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "This event is triggered when a player started get into vehicle. ==Parameters== * '''player''' - player, which sits down. * '''vehicle''' - vehicle in which the player sits....")
 
(Added client-side documentation)
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==Parameters==
==Parameters==
* '''player'''  - player, which sits down.
* '''player'''  - player, which sits down (serverside only)
* '''vehicle''' - vehicle in which the player sits.
* '''vehicle''' - vehicle in which the player sits.
* '''seat'''  - the place where he sits down.
* '''seat'''  - the place where he sits down.
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==Example==
==Example==
This example outputs chat message, when player get into vehicle.
This example outputs chat message, when player get into vehicle.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
 
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
{{ServerSide}}
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerStartEnterVehicleHandler(player, vehicle, seat) {
function playerStartEnterVehicleHandler(player, vehicle, seat) {
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mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
</syntaxhighlight>
</syntaxhighlight>
</div>
 
{{ClientSide}}
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
  const vehicleID = vehicle.id;
 
  mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}
 
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
</syntaxhighlight>


==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 11:19, 26 February 2018

This event is triggered when a player started get into vehicle.

Parameters

  • player - player, which sits down (serverside only)
  • vehicle - vehicle in which the player sits.
  • seat - the place where he sits down.

Example

This example outputs chat message, when player get into vehicle.

Server-Side

function playerStartEnterVehicleHandler(player, vehicle, seat) {
   const playerName = player.name;
   const vehicleID = vehicle.id;

   mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
Client-Side
// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
   const vehicleID = vehicle.id;

   mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint