PlayerEnterVehicle: Difference between revisions

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This event is triggered when a player started get into vehicle.
This event is triggered when a player is in the car.


==Parameters==
==Parameters==
* '''player'''  - player, which sits down.
* '''player'''  - player, which sits down.
* '''vehicle''' - vehicle in which the player sits.
* '''vehicle''' - vehicle in which the player sits.
* '''seat'''  - the place where he sits down.


==Example==
==Example==
This example outputs chat message, when player get into vehicle.
This example outputs chat message, when player is in the car.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerStartEnterVehicleHandler(player, vehicle, seat) {
function playerEnterVehicleHandler(player, vehicle) {
   const playerName = player.name;
   const playerName = player.name;
   const vehicleID = vehicle.id;
   const vehicleID = vehicle.id;


   mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
   mp.players.broadcast(`${playerName} got into the car with ID: ${vehicleID}`);
}
}


mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>

Revision as of 07:35, 14 December 2017

This event is triggered when a player is in the car.

Parameters

  • player - player, which sits down.
  • vehicle - vehicle in which the player sits.

Example

This example outputs chat message, when player is in the car.

Server-Side
function playerEnterVehicleHandler(player, vehicle) {
   const playerName = player.name;
   const vehicleID = vehicle.id;

   mp.players.broadcast(`${playerName} got into the car with ID: ${vehicleID}`);
}

mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint