Render(JS) Tick(CSharp): Difference between revisions
(Created Render Event Documentation.) |
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This event is similar to an OnUpdate in the GTA:Network C# Code, event where the function/event is called every tick on the server. | This event is similar to an OnUpdate in the GTA:Network C# Code, event where the function/event is called every tick on the server. | ||
==Parameters== | |||
* '''nametags (Optional)''' | |||
==Example== | ==Example== | ||
Revision as of 22:11, 22 June 2018
This event is every frame on the client only, this does event is not accessible on the server.
This event is similar to an OnUpdate in the GTA:Network C# Code, event where the function/event is called every tick on the server.
Parameters
- nametags (Optional)
Example
Client-Side
mp.events.add('render', () => {
mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005],
{
font: 4,
color: [255, 255, 255, 255],
scale: [1.0, 1.0],
outline: true
});
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle