Vehicle::setTyreBurst: Difference between revisions

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'To burst tyres VEHICLE::SET_VEHICLE_TYRE_BURST(vehicle, 0, true, 1000.0)<br>to burst all tyres type it 8 times where p1 = 0 to 7.<br><br>p3 seems to be how much damage it has taken. 0 doesn't deflate them, 1000 completely deflates them.<br><br>*JulioNIB<br>'0 = wheel_lf / bike, plane or jet front<br>'1 = wheel_rf<br>'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left<br>'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right<br>'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left<br>'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right<br>'45 = 6 wheels trailer mid wheel left<br>'47 = 6 wheels trailer mid wheel right
<br>*JulioNIB<br>'0 = wheel_lf / bike, plane or jet front<br>'1 = wheel_rf<br>'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left<br>'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right<br>'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left<br>'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right<br>'45 = 6 wheels trailer mid wheel left<br>'47 = 6 wheels trailer mid wheel right
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">vehicle.setTyreBurst(index, onRim, p3);</syntaxhighlight>
<syntaxhighlight lang="javascript">vehicle.setTyreBurst(index, onRim, p3);</syntaxhighlight>

Revision as of 23:12, 6 December 2017


*JulioNIB
'0 = wheel_lf / bike, plane or jet front
'1 = wheel_rf
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right
'45 = 6 wheels trailer mid wheel left
'47 = 6 wheels trailer mid wheel right

Syntax

vehicle.setTyreBurst(index, onRim, p3);

Required Arguments

  • index: int (Wheel position)
  • onRim: Boolean (The Tyre deflate when hitting a object)
  • p3: float (1000 Deflates the Tyre completely)

Return value

  • Undefined

Example

// todo

See also