PlayerEnterColshape: Difference between revisions
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This event is triggered when a player enters a colshape. | This event is triggered when a player enters a colshape. | ||
** This event IS NOT triggered when a player enters a colshape, neither server-side or client-side. | |||
==Parameters== | ==Parameters== | ||
Revision as of 22:32, 19 November 2017
This event is triggered when a player enters a colshape.
- This event IS NOT triggered when a player enters a colshape, neither server-side or client-side.
Parameters
- player - player which entered the colshape
- shape - the colshape the player entered
Example
Server-Side
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
function playerEnterColshapeHandler(player, shape) {
if(shape == someColShape) {
console.log(`${player.name} entered the colshape`);
}
}
mp.events.add("playerEnterColshape", playerEnterColshapeHandler);
Client-Side
mp.events.add('playerEnterColshape', (shape) => {
mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle