Ui::getStreetNameFromHashKey: Difference between revisions

From RAGE Multiplayer Wiki
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// Clientside
// Clientside
const local = mp.players.local;
const local = mp.players.local;
let getStreet = mp.game.pathfind.getStreetNameAtCoord(local.position.x, local.position.y, local.position.z, 0, 0);
let getStreet = mp.game.pathfind.getStreetNameAtCoord(local.position.x, local.position.y, local.position.z, 0, 0); // See below
// Returns obj {"streetName": hash, crossingRoad: hash}
// Returns obj {"streetName": hash, crossingRoad: hash}



Revision as of 08:22, 17 November 2017

This functions converts the hash of a street name into a readable string.

For how to get the hashes, see PATHFIND::GET_STREET_NAME_AT_COORD.

Syntax

mp.game.ui.getStreetNameFromHashKey(hash);

Required Arguments

  • hash: Model hash or name

Return value

  • String

Example

// Clientside
const local = mp.players.local;
let getStreet = mp.game.pathfind.getStreetNameAtCoord(local.position.x, local.position.y, local.position.z, 0, 0); // See below
// Returns obj {"streetName": hash, crossingRoad: hash}

let streetName = mp.game.ui.getStreetNameFromHashKey(getStreet.streetName); // Return string, if exist
let crossingRoad  = mp.game.ui.getStreetNameFromHashKey(getStreet.crossingRoad); // Return string, if exist

To retrieve the street hashes go to: https://wiki.rage.mp/index.php?title=Pathfind::getStreetNameAtCoord

Credits to Splak

See also