PlayerEnterVehicle: Difference between revisions
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<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div> | <div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div> | ||
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | <syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | ||
function | function playerStartEnterVehicleHandler(player, vehicle, seat) { | ||
const playerName = player.name; | const playerName = player.name; | ||
const vehicleID = vehicle.id; | const vehicleID = vehicle.id; | ||
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} | } | ||
mp.events.add(" | mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</div> | </div> | ||
Revision as of 07:33, 14 December 2017
This event is triggered when a player started get into vehicle.
Parameters
- player - player, which sits down.
- vehicle - vehicle in which the player sits.
- seat - the place where he sits down.
Example
This example outputs chat message, when player get into vehicle.
Server-Side
function playerStartEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name;
const vehicleID = vehicle.id;
mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle