PlayerExitColshape: Difference between revisions

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==Example==
==Example==
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServersideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<pre>
<syntaxhighlight lang="javascript">
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);


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mp.events.add("playerExitColshape", playerExitColshapeHandler);
mp.events.add("playerExitColshape", playerExitColshapeHandler);
</syntaxhighlight>
</pre>
</div>
}}




<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
{{ClientsideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<pre>
<syntaxhighlight lang="javascript">
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);


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mp.events.add("playerExitColshape", playerExitColshapeHandler);
mp.events.add("playerExitColshape", playerExitColshapeHandler);
</syntaxhighlight>
</pre>
</div>
}}


==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 12:12, 26 October 2018

This event is triggered when a player exits a colshape.

Parameters

  • player - player which exited the colshape
  • shape - the colshape the player left

Example

Server-Side
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);

function playerExitColshapeHandler(player, shape) {
  if(shape == someColShape) {
    console.log(`${player.name} left the colshape!`);
  }
}

mp.events.add("playerExitColshape", playerExitColshapeHandler);


Client-Side
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);

function playerExitColshapeHandler(shape) {
  if(shape == someColShape) {
    //Local player left the colshape
  }
}

mp.events.add("playerExitColshape", playerExitColshapeHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint