PlayerStartExitVehicle: Difference between revisions

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==Parameters==
==Parameters==
* '''player''' - player, which left car
* '''player''' - player, which goes out.
 
==Example==
==Example==
This example outputs chat message, when player starts exit the car.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerExitVehicle(player) {
function playerStartExitVehicleHandler(player) {
   mp.players.broadcast(`${player.name} left the car`);
  const playerName = player.name;
  const vehicleID = vehicle.id;
 
   mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`);
}
}


mp.events.add("playerExitVehicle", playerExitVehicle);
mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>

Revision as of 21:46, 18 December 2017

Parameters

  • player - player, which goes out.

Example

This example outputs chat message, when player starts exit the car.

Server-Side
function playerStartExitVehicleHandler(player) {
   const playerName = player.name;
   const vehicleID = vehicle.id;

   mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`);
}

mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint